module Render.Lit.Textured.Model ( Model , VertexAttrs(..) , vkVertexAttrs , InstanceAttrs(..) , InstanceBuffers(..) , TextureParams(..) , vkInstanceTexture , allocateInstancesWith , Transform ) where import RIO import Foreign (Storable(..)) import Geomancy (Transform, Vec2, Vec4) import Geomancy.Vec3 qualified as Vec3 import RIO.Vector.Storable qualified as VectorS import UnliftIO.Resource (MonadResource, ReleaseKey, allocate) import Vulkan.Core10 qualified as Vk import Vulkan.Zero (Zero(..)) import Resource.Buffer qualified as Buffer import Resource.Model qualified as Model type Model buf = Model.Indexed buf Vec3.Packed VertexAttrs data VertexAttrs = VertexAttrs { vaTexCoord :: Vec2 , vaNormal :: Vec3.Packed } deriving (Eq, Ord, Show, Generic) instance Storable VertexAttrs where alignment ~_ = 4 sizeOf ~_ = 8 + 12 peek ptr = do vaTexCoord <- peekByteOff ptr 0 vaNormal <- peekByteOff ptr 8 pure VertexAttrs{..} poke ptr VertexAttrs{..} = do pokeByteOff ptr 0 vaTexCoord pokeByteOff ptr 8 vaNormal vkVertexAttrs :: [Vk.Format] vkVertexAttrs = [ Vk.FORMAT_R32G32_SFLOAT -- vTexCoord :: vec2 , Vk.FORMAT_R32G32B32_SFLOAT -- vNormal :: vec3 ] data InstanceAttrs = InstanceAttrs { textureParams :: TextureParams , transformMat4 :: Transform } instance Zero InstanceAttrs where zero = InstanceAttrs { textureParams = zero , transformMat4 = mempty } data InstanceBuffers textureStage transformStage = InstanceBuffers { ibTexture :: InstanceTexture textureStage , ibTransform :: InstanceTransform transformStage } type InstanceTexture stage = Buffer.Allocated stage TextureParams type InstanceTransform stage = Buffer.Allocated stage Transform instance Model.HasVertexBuffers (InstanceBuffers textureStage transformStage) where type VertexBuffersOf (InstanceBuffers textureStage transformStage) = InstanceAttrs {-# INLINE getVertexBuffers #-} getVertexBuffers InstanceBuffers{..} = [ Buffer.aBuffer ibTexture , Buffer.aBuffer ibTransform ] {-# INLINE getInstanceCount #-} getInstanceCount InstanceBuffers{..} = min (Buffer.aUsed ibTexture) (Buffer.aUsed ibTransform) data TextureParams = TextureParams { tpScale :: Vec2 , tpOffset :: Vec2 , tpGamma :: Vec4 , tpSamplerId :: Int32 , tpTextureId :: Int32 } deriving (Show) instance Zero TextureParams where zero = TextureParams { tpScale = 1 , tpOffset = 0 , tpGamma = 1.0 , tpSamplerId = minBound , tpTextureId = minBound } instance Storable TextureParams where alignment ~_ = 8 sizeOf ~_ = 8 + 8 + 16 + 4 + 4 poke ptr TextureParams{..} = do pokeByteOff ptr 0 tpScale pokeByteOff ptr 8 tpOffset pokeByteOff ptr 16 tpGamma pokeByteOff ptr 32 tpSamplerId pokeByteOff ptr 36 tpTextureId peek ptr = do tpScale <- peekByteOff ptr 0 tpOffset <- peekByteOff ptr 8 tpGamma <- peekByteOff ptr 16 tpSamplerId <- peekByteOff ptr 32 tpTextureId <- peekByteOff ptr 36 pure TextureParams{..} vkInstanceTexture :: [Vk.Format] vkInstanceTexture = [ Vk.FORMAT_R32G32B32A32_SFLOAT -- iTextureScaleOffset :: vec4 , Vk.FORMAT_R32G32B32A32_SFLOAT -- iTextureGamma :: vec4 , Vk.FORMAT_R32G32_SINT -- iTextureIds :: ivec2 ] allocateInstancesWith :: ( MonadResource m , MonadUnliftIO m ) => (Vk.BufferUsageFlagBits -> Int -> VectorS.Vector TextureParams -> m (InstanceTexture texture)) -> (Vk.BufferUsageFlagBits -> Int -> VectorS.Vector Transform -> m (InstanceTransform transform)) -> (forall stage a . Buffer.Allocated stage a -> m ()) -> [InstanceAttrs] -> m (ReleaseKey, InstanceBuffers texture transform) allocateInstancesWith createTextures createTransforms bufferDestroy instances = do ul <- askUnliftIO allocate (create ul) (destroy ul) where textures = VectorS.fromList $ map textureParams instances transforms = VectorS.fromList $ map transformMat4 instances numInstances = VectorS.length textures create (UnliftIO ul) = ul do ibTexture <- createTextures Vk.BUFFER_USAGE_VERTEX_BUFFER_BIT numInstances textures ibTransform <- createTransforms Vk.BUFFER_USAGE_VERTEX_BUFFER_BIT numInstances transforms pure InstanceBuffers{..} destroy (UnliftIO ul) InstanceBuffers{..} = ul do bufferDestroy ibTexture bufferDestroy ibTransform