{-# LANGUAGE OverloadedLists #-} module Render.Skybox.Pipeline ( Pipeline , allocate ) where import RIO import Control.Monad.Trans.Resource (ResourceT) import Data.Tagged (Tagged(..)) import Vulkan.Core10 qualified as Vk import Vulkan.Zero (Zero(..)) import Engine.Vulkan.Pipeline (Config(..)) import Engine.Vulkan.Pipeline qualified as Pipeline import Engine.Vulkan.Types (HasVulkan, HasRenderPass(..), DsBindings) import Render.Code (compileVert, compileFrag, glsl) import Render.DescSets.Set0 (Scene) import Render.DescSets.Set0.Code (set0binding0, set0binding1, set0binding3) type Pipeline = Pipeline.Pipeline '[Scene] () () allocate :: ( HasVulkan env , HasRenderPass renderpass ) => Vk.SampleCountFlagBits -> Tagged Scene DsBindings -> renderpass -> ResourceT (RIO env) Pipeline allocate multisample (Tagged set0) = do fmap snd . Pipeline.allocate Nothing multisample zero { cVertexCode = Just vertCode , cFragmentCode = Just fragCode , cDescLayouts = Tagged @'[Scene] [set0] , cCull = Vk.CULL_MODE_NONE } vertCode :: ByteString vertCode = $(compileVert [glsl| #version 450 #extension GL_ARB_separate_shader_objects : enable ${set0binding0} layout(location = 0) out vec3 fragUVW; float farZ = 0.9999; // 1 - 1e-7; void main() { vec4 pos = vec4(0.0); switch(gl_VertexIndex) { case 0: pos = vec4(-1.0, 3.0, farZ, 1.0); break; case 1: pos = vec4(-1.0, -1.0, farZ, 1.0); break; // XXX: swapped with 2. culling? case 2: pos = vec4( 3.0, -1.0, farZ, 1.0); break; } vec3 unProjected = (scene.invProjection * pos).xyz; unProjected *= -1; fragUVW = mat3(scene.invView) * unProjected; gl_Position = pos; } |]) fragCode :: ByteString fragCode = $(compileFrag [glsl| #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_EXT_nonuniform_qualifier : enable ${set0binding0} ${set0binding1} ${set0binding3} layout(location = 0) in vec3 fragUVW; layout(location = 0) out vec4 outColor; void main() { if (scene.envCubeId > -1) { outColor = texture( samplerCube( cubes[nonuniformEXT(scene.envCubeId)], samplers[2] // XXX: linear/mip0/repeat ), fragUVW ); } } |])