# Changelog for keid-render-basic ## 0.1.9.0 - Moved to geomancy-layout. - Added discard and color specializations to `TileMap`. ## 0.1.8.0 - Embedded texture resources now using KTX2. - Fixed grid artifacts in TileMap shader. - Added multiscattering term for `Lit` pipelines, plugging an energy loss in metals. - Added Unlit Line2D pipeline for batches of extra-fancy lines with rounded corners and segments. - Fixed missing margins in sprite model generation from an atlas. - Sprite LOD fixed to 0 to prevent issues with packed tilesets. - Added tileset borders and offset. - Changed TileMap pipeline model to use Tiled-style mod flags in A-channel. ## 0.1.7.0 - Pipelines updated to use `Engine.Vulkan.Pipeline.Graphics`. - Pipelines wrapped in a HKD. * The `Pipelines` is now an alias for `Identity` wrapper. * The data type is now `PipelinesF f` with a hole for HKD parameter. * The constructor name is still `Pipelines`, with all the fields intact. - Added a bunch of functions to work with runtime-reloadable pipelines. - Expose `stageCode` and `stageSpirv` for all pipelines. - Added `Render.Basic.rendering` reusable stage component. ## 0.1.6.1 - `withFrozenCallStack` fixes for GHC-9.0. - Added color helpers to `Render.Unlit.Colored`. - Added `Render.Unlit.Sprite` pipeline. * Available as `pSprite` and `pSpriteOutline`. ## 0.1.6.0 - Updated `Loader` stage to camera changes in core. - Import sun (directional light) functions from demos. ## 0.1.5.0 - Extracted deprecated `allocateRenderpass_` into `Render.Basic.allocate`. - Extracted hardcoded shadowmap params into `Render.Basic.Settings`. - Added `Render.Unlit.TileMap` pipeline. - Added `Render.DepthOnly` pipeline. - Updated lit pipelines to match vertex position calculation. - Fixed shadowmap index guard. - Pipelines updated for new configs with specialization. * `pDebug` is split into multiple pipelines, specialized by mode. ## 0.1.4.0 Update to match `keid-core-0.1.4.0`. - Changed `allocatePipelines` to use `msaa` directly. (`allocatePipelines_` remains unchanged.) - Fixed litMain check for missing shadowmap. - Relaxed `Set0.allocate`, `Set0.allocateEmpty` to any `MonadVulkan` under `ResourceT`. - Added pipeline config exports. - Added shared pipeline params to collection. ## 0.1.3.0 - Replaced RIO in resource loaders with constraints. - `ForwardMSAA` and `ShadowMap` updated to `keid-core-0.1.3.0`. ## 0.1.2.1 - Fixed missing embedded textures in source distribution. ## 0.1.2.0 - Added embedded base textures and cubes needed for shader code. - Changed Font resource to Source loader for both container and texture. - Added callstack freezing to report call sites in debug log. - Changed Loader stage to use `Source` in bootstrap. - Removed `Set0.set0` and `Set0.set0_`. - Added `Set0.mkBindings` instead. - Minimal descriptor counts derived from base collections to prevent HOOM errors. ## 0.1.1.4 - Fixed another VK_HOST_OUT_OF_MEMORY, in Loader stage. ## 0.1.1.3 - Removed unused deps. - Fixed VK_HOST_OUT_OF_MEMORY due to zero cubemap descriptors provided in Basic pipelines. ## 0.1.1.2 - Fix ambient occlusion in LitMaterial shader setup. - Fix roughness clamping in Lit shader. ## 0.1.1.1 - Update timer to match `keid-core`. ## 0.1.1.0 - Added `Stage.Loader.*` (and `keid-geometry` dependency with it). ## 0.1.0.0 - Initial public version.