module Render.Unlit.Colored.Code ( vert , frag ) where import RIO import Render.Code (Code, glsl) import Render.DescSets.Set0.Code (set0binding0) vert :: Code vert = fromString [glsl| #version 450 ${set0binding0} layout(location = 0) in vec3 vPosition; layout(location = 1) in vec4 vColor; layout(location = 2) in mat4 iModel; layout(location = 0) out vec4 fColor; void main() { vec4 fPosition = iModel * vec4(vPosition, 1.0); gl_Position = scene.projection * scene.view * fPosition; fColor = vColor; fColor.rgb * fColor.a; } |] frag :: Code frag = fromString [glsl| #version 450 layout(location = 0) in vec4 fragColor; layout(location = 0) out vec4 outColor; void main() { outColor = fragColor; } |]