Documentation
parseMaterial :: (Texture t, LinkedGpuProgram lp, GpuProgram p) => String -> String -> IO (Maybe ([Material t lp], [GpuProgramDescriptor p], [GpuProgramDescriptor p]))Source
parseMaterial :: (Texture t, LinkedGpuProgram lp, GpuProgram p) => String -> String -> IO (Maybe ([Material t lp], [GpuProgramDescriptor p], [GpuProgramDescriptor p]))Source