# Documentation

groupSetBy :: (a -> a -> Ordering) -> [a] -> [[a]]Source

:: FloatType | Near plane clipping distance (always positive). |

-> FloatType | Far plane clipping distance (always positive). |

-> FloatType | Field of view of the y axis, in radians. |

-> FloatType | Aspect ratio, i.e. screen's width/height. |

-> Mat4 |

Perspective transformation matrix.

rotationEuler :: Vec3 -> Proj4Source

Pure orientation matrix defined by Euler angles.

Camera transformation matrix.