MODULE Symmetry; (* Symmetric Chaos: three fold *) (* See "Mathematical Recreations", Scientific American, December 1992 *) (* J. Andrea, Dec.1992 *) (* This code may be freely used and distributed, it may not be sold *) FROM Randomly IMPORT RandomReal; FROM VGAGraphics IMPORT BeginVGA, EndVGA, EraseScreen, Move, Dot, Text; FROM Terminal IMPORT Read, ReadString, WriteString, WriteLn; FROM RealConversions IMPORT StringToReal; FROM RealInOut IMPORT WriteReal; FROM Break IMPORT EnableBreak; CONST max_iter = 32000; (* maximum size for DOS *) max_loop = 2; (* so do it again *) nx = 640; ny = 480; VAR a, b, c, d :REAL; x, x2, x3, y, y2, y3 :REAL; u, v, f :REAL; x_min, x_max, y_min, y_max, x_offset, y_offset, x_scale, y_scale :REAL; i, j, k, iter, loop :CARDINAL; ch :CHAR; PROCEDURE Function; BEGIN x2 := x * x; x3 := x2 * x; y2 := y * y; y3 := y2 * y; f := a + b * (x2 + y2); u := f * x + c * (x3 - 3.0 * x * y2) + d * (x2 - y2); v := f * y + c * (3.0 * x2 * y - y3) - d * 2.0 * x * y; x := u; y := v; END Function; PROCEDURE GetValue( name, default :ARRAY OF CHAR; VAR out :REAL ); VAR value :ARRAY [0..20] OF CHAR; ok :BOOLEAN; longout :LONGREAL; BEGIN WriteString( name ); WriteString( ' (default = ' ); WriteString( default ); WriteString( ') ? ' ); ReadString( value ); WriteLn; IF value[0] = 0C THEN StringToReal( default, longout, ok ); ELSE StringToReal( value, longout, ok ); END; IF ok THEN out := longout; ELSE out := 0.0; END; END GetValue; BEGIN EnableBreak; GetValue( 'a', '2.5', a ); GetValue( 'b', '-2.5', b ); GetValue( 'c', '0.0', c ); GetValue( 'd', '-0.55', d ); WriteReal( a, 10 ); WriteString( ' ' ); WriteReal( b, 10 ); WriteString( ' ' ); WriteReal( c, 10 ); WriteString( ' ' ); WriteReal( d, 10 ); WriteLn; WriteString( 'wait...' ); WriteLn; x := RandomReal( 0.0, 1.0 ); y := RandomReal( 0.0, 1.0 ); x_min := x; x_max := x; y_min := y; y_max := y; FOR i := 1 TO 5000 DO Function; IF x < x_min THEN x_min := x; ELSIF x > x_max THEN x_max := x; END; IF y < y_min THEN y_min := y; ELSIF y > y_max THEN y_max := y; END; END; (* change 10% *) x_min := x_min - x_min / 10.0; x_max := x_max + x_max / 10.0; y_min := y_min - y_min / 10.0; y_max := y_max + y_max / 10.0; x_offset := x_min; y_offset := y_min; x_scale := FLOAT( nx ) / ( x_max - x_min ); y_scale := FLOAT( ny ) / ( y_max - y_min ); BeginVGA; EraseScreen; FOR loop := 1 TO max_loop DO FOR iter := 1 TO max_iter DO Function; i := TRUNC( ( x - x_offset ) * x_scale ); j := TRUNC( ( y - y_offset ) * y_scale ); IF ( i > 0 ) & ( i <= nx ) & ( j > 0 ) & ( j <= ny ) THEN Move( i, j ); Dot; END; END; END; Move( 600, 10 ); Text( 'done' ); Read( ch ); EndVGA; END Symmetry.