module Callback.MouseButton where #include "Utils.cpp" import qualified Data.IORef as R import qualified Graphics.UI.GLFW as GLFW import Gamgine.Control ((?)) import qualified AppData as AP import qualified Gamgine.State.MouseInfo as MI import qualified Gamgine.State.InputInfo as II import qualified Callback.Common as CC IMPORT_LENS_AS_LE newMouseButtonCallback :: AP.AppDataRef -> GLFW.MouseButtonCallback newMouseButtonCallback appDataRef = callback where callback win button buttonState _ = do mpos <- CC.mousePosition win appDataRef mods <- II.pressedModifiers win let mouseInfo = MI.MouseInfo button (buttonState == GLFW.MouseButtonState'Pressed ? II.Pressed $ II.Released) mpos mods R.modifyIORef appDataRef (AP.handleMouseEvent mouseInfo)