module GameData.Enemy where import qualified Gamgine.Math.Box as B import qualified Gamgine.Math.Vect as V import qualified GameData.Entity as E import qualified Defaults as DF newEnemy :: Int -> E.PositionOrAnimation -> E.Entity newEnemy id posOrAnim = E.Enemy { E.enemyId = id, E.enemyPosition = posOrAnim, E.enemyBound = enemyBound, E.enemyWalkCycle = (0,6), E.enemyLiving = True } enemySize :: (Double, Double) enemySize = (2, 1.8) enemyBound :: B.Box enemyBound = B.Box V.nullVec (V.v3 x y 0) where (x, y) = enemySize enemyVelocity :: Double enemyVelocity = 5 / (fromIntegral DF.ticksPerSecond)