/* * ANSI C implementation of vector operations. * * Copyright (c) 2007-2010 Naoaki Okazaki * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* $Id: arithmetic_ansi.h 65 2010-01-29 12:19:16Z naoaki $ */ #include #include #if LBFGS_FLOAT == 32 && LBFGS_IEEE_FLOAT #define fsigndiff(x, y) (((*(uint32_t*)(x)) ^ (*(uint32_t*)(y))) & 0x80000000U) #else #define fsigndiff(x, y) (*(x) * (*(y) / fabs(*(y))) < 0.) #endif/*LBFGS_IEEE_FLOAT*/ inline static void* vecalloc(size_t size) { void *memblock = malloc(size); if (memblock) { memset(memblock, 0, size); } return memblock; } inline static void vecfree(void *memblock) { free(memblock); } inline static void vecset(lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { x[i] = c; } } inline static void veccpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] = x[i]; } } inline static void vecncpy(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] = -x[i]; } } inline static void vecadd(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { y[i] += c * x[i]; } } inline static void vecdiff(lbfgsfloatval_t *z, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) { int i; for (i = 0;i < n;++i) { z[i] = x[i] - y[i]; } } inline static void vecscale(lbfgsfloatval_t *y, const lbfgsfloatval_t c, const int n) { int i; for (i = 0;i < n;++i) { y[i] *= c; } } inline static void vecmul(lbfgsfloatval_t *y, const lbfgsfloatval_t *x, const int n) { int i; for (i = 0;i < n;++i) { y[i] *= x[i]; } } inline static void vecdot(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const lbfgsfloatval_t *y, const int n) { int i; *s = 0.; for (i = 0;i < n;++i) { *s += x[i] * y[i]; } } inline static void vec2norm(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) { vecdot(s, x, x, n); *s = (lbfgsfloatval_t)sqrt(*s); } inline static void vec2norminv(lbfgsfloatval_t* s, const lbfgsfloatval_t *x, const int n) { vec2norm(s, x, n); *s = (lbfgsfloatval_t)(1.0 / *s); }