name: llvm version: 0.6.5.0 license: BSD3 license-file: LICENSE synopsis: Bindings to the LLVM compiler toolkit description: Bindings to the LLVM compiler toolkit New in 0.6.5.0: Adapted to LLVM 2.5 author: Bryan O'Sullivan, Lennart Augustsson maintainer: Bryan O'Sullivan , Lennart Augustsson homepage: http://darcs.serpentine.com/llvm/ stability: experimental category: Compilers/Interpreters, Code Generation tested-with: GHC == 6.10.1 cabal-version: >= 1.2.3 build-type: Custom extra-source-files: INSTALL.txt Makefile PROBLEMS.txt README.txt configure configure.ac examples/Arith.hs examples/Align.hs examples/Array.hs examples/BrainF.hs examples/Convert.hs examples/DotProd.hs examples/Fibonacci.hs examples/HelloJIT.hs examples/Vector.hs examples/Makefile examples/mainfib.c tests/Makefile tests/TestValue.hs tools/DiffFFI.hs tools/FunctionMangler.hs tools/IntrinsicMangler.hs tools/Makefile llvm.buildinfo.in llvm.buildinfo.windows.in extra-tmp-files: autom4te.cache config.log config.status llvm.buildinfo flag bytestring-in-base description: bytestring was part of the base library in ghc-6.6 days. The bytestring low level interface is in Data.ByteString.Internal and Data.Bytestring.Unsafe not Data.ByteString.Base library if flag(bytestring-in-base) -- bytestring was in base-2.0 and 2.1.1 build-depends: base >= 2.0 && < 2.2, type-level cpp-options: -DBYTESTRING_IN_BASE else build-depends: base < 2.0 || >= 2.2, bytestring >= 0.9, mtl, directory, process, type-level ghc-options: -Wall if os(darwin) ld-options: -w /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib cpp-options: -D__MACOS__ exposed-modules: LLVM.Core LLVM.ExecutionEngine LLVM.FFI.Analysis LLVM.FFI.BitReader LLVM.FFI.BitWriter LLVM.FFI.Core LLVM.FFI.ExecutionEngine LLVM.FFI.Target LLVM.FFI.Transforms.Scalar LLVM.Util.Arithmetic LLVM.Util.File LLVM.Util.Foreign LLVM.Util.Loop other-modules: LLVM.Core.CodeGen LLVM.Core.CodeGenMonad LLVM.Core.Data LLVM.Core.Instructions LLVM.Core.Type LLVM.Core.Util LLVM.Core.Vector LLVM.ExecutionEngine.Engine LLVM.ExecutionEngine.Target