EntirePictureUpFront

Example

OpenGL API Basically

Objects

Binding Targets

Shader Programs

VAO

Uniforms and Samplers (Textures)

Texture Objects and Texture Units

Custom Framebuffers

Images and Image Formats

Depth Testing and Stencil Testing

Scissor Test

Coordinate Systems (Mappings)

Rendering Points, Lines, and Triangles