{-# LANGUAGE CPP #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} ----------------------------------------------------------------------------- -- | -- Copyright : (C) 2015, 2016 Dimitri Sabadie -- License : BSD3 -- -- Maintainer : Dimitri Sabadie -- Stability : experimental -- Portability : portable ----------------------------------------------------------------------------- module Graphics.Luminance.Core.Texture1D where import Data.Foldable ( for_ ) import Data.Proxy ( Proxy(..) ) import Data.Vector.Storable ( unsafeWith ) import Foreign.Ptr ( castPtr, nullPtr ) import Graphics.Luminance.Core.Texture ( BaseTexture(..), Texture(..) ) import Graphics.Luminance.Core.Pixel ( Pixel(..) ) import Graphics.GL import Numeric.Natural ( Natural ) -- |A 1D texture. data Texture1D f = Texture1D { texture1DBase :: BaseTexture , texture1DW :: Natural } deriving (Eq,Show) instance (Pixel f) => Texture (Texture1D f) where type TextureSize (Texture1D f) = Natural type TextureOffset (Texture1D f) = Natural fromBaseTexture = Texture1D toBaseTexture = texture1DBase textureTypeEnum _ = GL_TEXTURE_1D textureSize = texture1DW #ifdef __GL45 textureStorage _ tid levels w = glTextureStorage1D tid levels (pixelIFormat (Proxy :: Proxy f)) (fromIntegral w) #elif defined(__GL33) textureStorage _ _ levels w = do for_ [0..levels-1] $ \lvl -> do let divisor = 2 ^ lvl glTexImage1D GL_TEXTURE_1D lvl (fromIntegral $ pixelIFormat pf) (fromIntegral w `div` divisor) 0 (pixelFormat pf) (pixelType pf) nullPtr where pf = Proxy :: Proxy f #endif #ifdef __GL45 transferTexelsSub _ tid x w texels = unsafeWith texels $ glTextureSubImage1D tid 0 (fromIntegral x) (fromIntegral w) fmt typ . castPtr #elif defined(__GL33) transferTexelsSub _ tid x w texels = do glBindTexture GL_TEXTURE_1D tid unsafeWith texels $ glTexSubImage1D GL_TEXTURE_1D 0 (fromIntegral x) (fromIntegral w) fmt typ . castPtr #endif where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #ifdef __GL45 fillTextureSub _ tid x w filling = unsafeWith filling $ glClearTexSubImage tid 0 (fromIntegral x) 0 0 (fromIntegral w) 1 1 fmt typ . castPtr where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #elif defined(__GL33) fillTextureSub p tid x w filling = transferTexelsSub p tid x w filling #endif