{-# LANGUAGE CPP #-} {-# LANGUAGE DataKinds #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} ----------------------------------------------------------------------------- -- | -- Copyright : (C) 2015, 2016 Dimitri Sabadie -- License : BSD3 -- -- Maintainer : Dimitri Sabadie -- Stability : experimental -- Portability : portable ----------------------------------------------------------------------------- module Graphics.Luminance.Core.Texture1DArray where import Data.Foldable ( for_ ) import Data.Proxy ( Proxy(..) ) import Data.Vector.Storable ( unsafeWith ) import Foreign.Ptr ( castPtr, nullPtr ) import GHC.TypeLits ( KnownNat, Nat, natVal ) import Graphics.Luminance.Core.Texture ( BaseTexture(..), Texture(..) ) import Graphics.Luminance.Core.Pixel ( Pixel(..) ) import Graphics.GL import Numeric.Natural ( Natural ) -- |A 1D texture array. data Texture1DArray (n :: Nat) (f :: *) = Texture1DArray { texture1DArrayBase :: BaseTexture , texture1DArrayW :: Natural } deriving (Eq,Show) instance (KnownNat n,Pixel f) => Texture (Texture1DArray n f) where -- |(w) type TextureSize (Texture1DArray n f) = Natural -- |(layer,x) type TextureOffset (Texture1DArray n f) = (Natural,Natural) fromBaseTexture = Texture1DArray toBaseTexture = texture1DArrayBase textureTypeEnum _ = GL_TEXTURE_1D_ARRAY textureSize = texture1DArrayW #ifdef __GL45 textureStorage _ tid levels w = glTextureStorage2D tid levels (pixelIFormat (Proxy :: Proxy f)) (fromIntegral w) (fromIntegral $ natVal (Proxy :: Proxy n)) #elif defined(__GL33) textureStorage _ _ levels w = do for_ [0..levels-1] $ \lvl -> do let divisor = 2 ^ lvl glTexImage2D GL_TEXTURE_1D_ARRAY lvl (fromIntegral $ pixelIFormat pf) (fromIntegral w `div` divisor) (fromIntegral $ natVal (Proxy :: Proxy n)) 0 (pixelFormat pf) (pixelType pf) nullPtr where pf = Proxy :: Proxy f #endif #ifdef __GL45 transferTexelsSub _ tid (layer,x) w texels = unsafeWith texels $ glTextureSubImage2D tid 0 (fromIntegral x) (fromIntegral w) (fromIntegral layer) 1 fmt typ . castPtr #elif defined(__GL33) transferTexelsSub _ tid (layer,x) w texels = do glBindTexture GL_TEXTURE_1D_ARRAY tid unsafeWith texels $ glTexSubImage2D GL_TEXTURE_1D_ARRAY 0 (fromIntegral x) (fromIntegral w) (fromIntegral layer) 1 fmt typ . castPtr #endif where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #ifdef __GL45 fillTextureSub _ tid (layer,x) w filling = unsafeWith filling $ glClearTexSubImage tid 0 (fromIntegral x) (fromIntegral layer) 0 (fromIntegral w) (fromIntegral $ natVal (Proxy :: Proxy n)) 1 fmt typ . castPtr where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #elif defined(__GL33) fillTextureSub p tid o w filling = transferTexelsSub p tid o w filling #endif