{-# LANGUAGE CPP #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeFamilies #-} ----------------------------------------------------------------------------- -- | -- Copyright : (C) 2015, 2016 Dimitri Sabadie -- License : BSD3 -- -- Maintainer : Dimitri Sabadie -- Stability : experimental -- Portability : portable ----------------------------------------------------------------------------- module Graphics.Luminance.Core.Texture3D where import Data.Foldable ( for_ ) import Data.Proxy ( Proxy(..) ) import Data.Vector.Storable ( unsafeWith ) import Foreign.Ptr ( castPtr, nullPtr ) import Graphics.Luminance.Core.Texture ( BaseTexture(..), Texture(..) ) import Graphics.Luminance.Core.Pixel ( Pixel(..) ) import Graphics.GL import Numeric.Natural ( Natural ) -- |A 3D texture. data Texture3D f = Texture3D { texture3DBase :: BaseTexture , texture3DW :: Natural , texture3DH :: Natural , texture3DD :: Natural } deriving (Eq,Show) instance (Pixel f) => Texture (Texture3D f) where type TextureSize (Texture3D f) = (Natural,Natural,Natural) type TextureOffset (Texture3D f) = (Natural,Natural,Natural) fromBaseTexture bt (w,h,d) = Texture3D bt w h d toBaseTexture = texture3DBase textureTypeEnum _ = GL_TEXTURE_3D textureSize (Texture3D _ w h d) = (w,h,d) #ifdef __GL45 textureStorage _ tid levels (w,h,d) = glTextureStorage3D tid levels (pixelIFormat (Proxy :: Proxy f)) (fromIntegral w) (fromIntegral h) (fromIntegral d) #elif defined(__GL33) textureStorage _ _ levels (w,h,d) = do for_ [0..levels-1] $ \lvl -> do let divisor = 2 ^ lvl glTexImage3D GL_TEXTURE_3D lvl (fromIntegral $ pixelIFormat pf) (fromIntegral w `div` divisor) (fromIntegral h `div` divisor) (fromIntegral d `div` divisor) 0 (pixelFormat pf) (pixelType pf) nullPtr where pf = Proxy :: Proxy f #endif #ifdef __GL45 transferTexelsSub _ tid (x,y,z) (w,h,d) texels = unsafeWith texels $ glTextureSubImage3D tid 0 (fromIntegral x) (fromIntegral y) (fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr #elif defined(__GL33) transferTexelsSub _ tid (x,y,z) (w,h,d) texels = do glBindTexture GL_TEXTURE_3D tid unsafeWith texels $ glTexSubImage3D GL_TEXTURE_3D 0 (fromIntegral x) (fromIntegral y) (fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr #endif where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #ifdef __GL45 fillTextureSub _ tid (x,y,z) (w,h,d) filling = unsafeWith filling $ glClearTexSubImage tid 0 (fromIntegral x) (fromIntegral y) (fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr where proxy = Proxy :: Proxy f fmt = pixelFormat proxy typ = pixelType proxy #elif defined(__GL33) fillTextureSub p tid o w filling = transferTexelsSub p tid o w filling #endif