### 0.6.0.2 - Fixed typo in the hackage documentation. ### 0.6.0.1 - Fixed `(:*:)` for `UniformBlock`. - Dumped the `Storable` constraint in the `uniBlock` function (rank2 function passed to build uniform interfaces to `createProgram`). - Added `(:.)`, `(,)`, `(,,)` and `(,,,)` into `UniformBlock`. # 0.6 #### Breaking changes - Added a new function to the `createProgram` and `createProgram_` uniform interface builder argument. That function can now be used to retrieve `U (Region rw (UB a))`, which is a *UBO*. - The uniform interface creation is not performed in a arbitrary, user-defined monad anymore. A dedicated type was introduced for that very purpose – `UniformInterface` – constraining the user to only use the uniformize functions to map semantics to `U` values. #### Non-breaking changes - Added `UB`, which can be used along with `Buffer` to create *UBO* buffers and pass them to shaders. ### 0.5.2.1 - Relaxed lower bound of `linear` to accept `linear-1.19.*`. That changes should enable `lumimance` to be included into stackage. - Changed internal representation of `Region`. ## 0.5.2 #### Non-breaking changes - Added texture arrays: + `Texture1DArray` + `Texture2DArray` + `CubemapArray` ## 0.5.1 #### Non-breaking changes - Added several `Uniform` instances for [linear](http://hackage.haskell.org/package/linear). #### Patch changes - Fixed the indexed render. - Fixed the vertex attributes being ignored. ### 0.5 #### Breaking changes - Changed the interface of texels transfer and filling. We dropped the `Foldable` instance and now require a `Data.Vector.Storable.Vector` for performance purposes. #### Non-breaking changes - Added `MirrorRepeat` constructor to `Wrap`. #### Patch changes - Fixed prerequisites in README. ## 0.4.1 - Fixed the `sizeOf` implementation of `a :. b`. - Added `nubDirect`, which can be used to turn *direct geometry* into *indirect geometry*. # 0.4 #### Non-breaking changes - Added .gitignore. #### Breaking changes - `V2`, `V3` and `V4` replaced by `vec2`, `vec3` and `vec4`. - `V` is not anymore luminance’s. We use linear’s one, because it already has all the instances we need and is more generic. The interface is then impacted. ## 0.3.2 - Added Core.Tuple into the export liste of Luminance for easier uses in client code space. ### 0.3.1.2 - Fixed Geometry haddock documentation. ### 0.3.1.1 - Fixed haddock escaping issues. ## 0.3.1 - Added `CubeFace` in the interface. ### 0.3.0.1 - Enhanced Texture documentation. # 0.3 - All textures can now be used in shaders. - Added support for more OpenGL textures – though, framebuffers are not impacted yet. - `Texture1D` - `Texture2D` - `Texture3D` - `Cubemap` - Changed the texture interface with type families so that we can add more in an easier way! # 0.2 #### Breaking changes - Automatically insert GLSL pragmas in shaders. #### Non-breaking changes - Added documentation for RenderCmd. - Added stdRenderCmd_. - Added shaderProgramBatch_. ### 0.1.1.1 - Fixed a typo in the Graphics.Luminance documentation. ## 0.1.1 - Added a tutoral in Graphics.Luminance. # 0.1 - Initial revision. Do not consider this revision as a stable release. It’s experimental. The first stable release will be **1.0**.