import Common import Graphics.Luminance main :: IO () main = startup $ \window loop -> do triangle <- createGeometry vertices Nothing Triangle vs <- createStage VertexShader vsSource fs <- createStage FragmentShader fsSource program <- createProgram_ [vs,fs] fb :: Framebuffer RW RGBA32F () <- createFramebuffer windowW windowH 1 loop $ do _ <- draw $ FrameCmd fb [ShadingCmd program mempty [pureDraw (stdRenderCmd triangle)]] framebufferBlit fb defaultFramebuffer 0 0 windowW windowH 0 0 windowW windowH BlitColor Linear endFrame window vertices :: [V 2 Float] vertices = [ vec2 (-0.5) (-0.5) , vec2 0 0.5 , vec2 0.5 (-0.5) ] vsSource :: String vsSource = unlines [ "in vec2 co;" , "void main() {" , " gl_Position = vec4(co, 0., 1.);" , "}" ] fsSource :: String fsSource = unlines [ "out vec4 frag;" , "void main() {" , " frag = vec4(1., 0., 0., 1.);" , "}" ]