Hacking Mandulia ================ Source Code Index ----------------- src/ - 'mandulia' program source code config/ - 'mandulia' runtime configurations src/AmmannA3.hs - zooming interface for a substitution tiling src/Bounds.hs - operations on bounding rectangles src/Image.hs - transport images from CPU to GPU src/Interface.hs - interface for scripting 'mandulia' in Lua src/JobQueue.hs - a dynamically reprioritizable todo list src/Julia.hs - worker thread for rendering Julia Sets src/Mandulia.hs - main program (this file needs to be split up) src/PriorityCache.hs - for caching the N best-right-now items src/qsort.c - wrapper for C's qsort() (code implementations) src/qsort.h - wrapper for C's qsort() (data definitions) src/ResourcePool.hs - allocate up to N resources, reusing them src/rjulia.c - render Julia Sets (code implementations) src/rjulia.h - render Julia Sets (code specifications) src/rts.c - configure GHC default runtime options src/Snapshot.hs - export the OpenGL frame buffer to PPM src/Sort.hsc - interface with 'qsort.c' and 'qsort.h' src/StatsLogger.hs - runtime statistics logging mechanism src/TextureCache.hs - cache the N best-right-now textures on the GPU src/Utils.hs - miscellaneous general purpose utility functions src/Vector.hs - linear algebra ((2+1)D homegenous coordinates) config/defaults.lua - default settings (to be used by configurations) config/distance.lua - compute Mandelbrot exterior distance (used by 'main') config/main.lua - 'main' configuration (interact and attract modes) config/transition.lua - interpolate between viewports (used by 'main')