-- | Mecha Examples module Language.Mecha.Examples ( example ) where import Language.Mecha.Assembly import Language.Mecha.Solid import Language.Mecha.Types -- | A simple design example. example :: IO () example = do view "example" 400 600 $ scaleAll 0.4 $ design animate "example" 300 400 24 $ map f [0, 1 / 24 .. 5] where f t = (Perspective, moveY d3 $ rotateX (atan2 cz d2) $ rotateZ a design) where a = 1 * pi / 2 * t - pi / 2 m = t cx = m * cos a cy = m * sin a cz = m d2 = sqrt $ cx ** 2 + cy ** 2 d3 = sqrt $ cx ** 2 + cy ** 2 + cz ** 2 design :: Asm design = assemble [ move ( 0, 0, 0) $ color (0.2, 0.2, 1, 0) $ part $ difference sphereCube cyl3 , move (-4, 0, 0) $ color (0.8, 0, 0, 0) $ part $ sphereCube , move (-8, 0, 0) $ color (0.8, 0, 0, 0) $ part $ sphere' , move (-4, 4, 0) $ color (0.8, 0, 0, 0) $ part $ cube' , move ( 0, 4, 0) $ color (0, 0.8, 0, 0) $ part $ cyl3 , move ( 0, 8, 0) $ color (0, 0.8, 0, 0) $ part $ cyl , move ( 0,12, 0) $ color (0, 0.8, 0, 0) $ part $ rotateX (pi/2) cyl , move ( 0,16, 0) $ color (0, 0.8, 0, 0) $ part $ rotateY (pi/2) cyl ] sphere' = sphere 2 cube' = cube $ 2 * 0.75 sphereCube = intersection sphere' cube' cyl = moveZ (-1) $ cylinder 1 2 cyl3 = unions [cyl, rotateX (pi / 2) cyl, rotateY (pi / 2) cyl]