{-# LANGUAGE ScopedTypeVariables, FlexibleInstances, MultiParamTypeClasses, UndecidableInstances, CPP #-} -- | This module provides a notion of (Splittable) State that is -- compatible with any Par monad. -- -- This module provides instances that make StateT-transformed -- monads into valid Par monads. module Control.Monad.Par.State ( SplittableState(..) ) where import Control.Monad import qualified Control.Monad.Par.Class as PC import Control.Monad.Trans import qualified Control.Monad.Trans.State.Strict as S import qualified Control.Monad.Trans.State.Lazy as SL --------------------------------------------------------------------------------- --- Make Par computations with state work. --- (TODO: move these instances to a different module.) -- | A type in `SplittableState` is meant to be added to a Par monad -- using StateT. It works like any other state except at `fork` -- points, where the runtime system splits the state using `splitState`. -- -- Common examples for applications of `SplittableState` would -- include (1) routing a splittable random number generator through -- a parallel computation, and (2) keeping a tree-index that locates -- the current computation within the binary tree of `fork`s. -- Also, it is possible to simply duplicate the state at all fork points, -- enabling "thread local" copies of the state. -- -- The limitation of this approach is that the splitting method is -- fixed, and the same at all `fork` points. class SplittableState a where splitState :: a -> (a,a) ---------------------------------------------------------------------------------------------------- -- Strict State: -- | Adding State to a `ParFuture` monad yields another `ParFuture` monad. instance (SplittableState s, PC.ParFuture fut p) => PC.ParFuture fut (S.StateT s p) where get = lift . PC.get spawn_ (task :: S.StateT s p ans) = do s <- S.get let (s1,s2) = splitState s S.put s2 -- Parent comp. gets one branch. lift$ PC.spawn_ $ S.evalStateT task s1 -- Child the other. -- | Likewise, adding State to a `ParIVar` monad yield s another `ParIVar` monad. instance (SplittableState s, PC.ParIVar iv p) => PC.ParIVar iv (S.StateT s p) where fork (task :: S.StateT s p ()) = do s <- S.get let (s1,s2) = splitState s S.put s2 lift$ PC.fork $ do S.runStateT task s1; return () new = lift PC.new put_ v x = lift$ PC.put_ v x newFull_ = lift . PC.newFull_ -- ParChan not released yet: #if 0 -- | Likewise, adding State to a `ParChan` monad yield s another `ParChan` monad. instance (SplittableState s, PC.ParChan snd rcv p) => PC.ParChan snd rcv (S.StateT s p) where newChan = lift PC.newChan recv r = lift $ PC.recv r send s x = lift $ PC.send s x #endif ---------------------------------------------------------------------------------------------------- -- Lazy State: -- -- | Adding State to a `ParFuture` monad yield s another `ParFuture` monad. instance (SplittableState s, PC.ParFuture fut p) => PC.ParFuture fut (SL.StateT s p) where get = lift . PC.get spawn_ (task :: SL.StateT s p ans) = do s <- SL.get let (s1,s2) = splitState s SL.put s2 -- Parent comp. gets one branch. lift$ PC.spawn_ $ SL.evalStateT task s1 -- Child the other. -- | Likewise, adding State to a `ParIVar` monad yield s another `ParIVar` monad. instance (SplittableState s, PC.ParIVar iv p) => PC.ParIVar iv (SL.StateT s p) where fork (task :: SL.StateT s p ()) = do s <- SL.get let (s1,s2) = splitState s SL.put s2 lift$ PC.fork $ do SL.runStateT task s1; return () new = lift PC.new put_ v x = lift$ PC.put_ v x newFull_ = lift . PC.newFull_ #if 0 -- | Likewise, adding State to a `ParChan` monad yield s another `ParChan` monad. instance (SplittableState s, PC.ParChan snd rcv p) => PC.ParChan snd rcv (SL.StateT s p) where newChan = lift PC.newChan recv r = lift $ PC.recv r send s x = lift $ PC.send s x #endif --