{- | Pipelining is sending multiple requests over a socket and receiving the responses later, in the same order. This is faster than sending one request, waiting for the response, then sending the next request, and so on. This implementation returns a /promise (future)/ response for each request that when invoked waits for the response if not already arrived. Multiple threads can send on the same pipeline (and get promises back); it will pipeline each thread's request right away without waiting. A pipeline closes itself when a read or write causes an error, so you can detect a broken pipeline by checking isClosed. It also closes itself when garbage collected, or you can close it explicitly. -} {-# LANGUAGE DoRec, RecordWildCards, NamedFieldPuns, ScopedTypeVariables #-} module Control.Pipeline ( -- * Pipeline Pipeline, newPipeline, send, call, close, isClosed ) where import Control.Monad.Throw (onException) import Control.Monad.Error import Control.Concurrent (ThreadId, forkIO, killThread) import GHC.Conc (ThreadStatus(..), threadStatus) import Control.Monad.MVar import Control.Concurrent.Chan import Network.Abstract (IOE) import qualified Network.Abstract as C -- * Pipeline -- | Thread-safe and pipelined connection data Pipeline i o = Pipeline { vConn :: MVar (C.Connection i o), -- ^ Mutex on handle, so only one thread at a time can write to it responseQueue :: Chan (MVar (Either IOError o)), -- ^ Queue of threads waiting for responses. Every time a response arrive we pop the next thread and give it the response. listenThread :: ThreadId } -- | Create new Pipeline on given connection. You should 'close' pipeline when finished, which will also close connection. If pipeline is not closed but eventually garbage collected, it will be closed along with connection. newPipeline :: (MonadIO m) => C.Connection i o -> m (Pipeline i o) newPipeline conn = liftIO $ do vConn <- newMVar conn responseQueue <- newChan rec let pipe = Pipeline{..} listenThread <- forkIO (listen pipe) addMVarFinalizer vConn $ do killThread listenThread C.close conn return pipe close :: (MonadIO m) => Pipeline i o -> m () -- | Close pipe and underlying connection close Pipeline{..} = liftIO $ do killThread listenThread C.close =<< readMVar vConn isClosed :: (MonadIO m) => Pipeline i o -> m Bool isClosed Pipeline{listenThread} = liftIO $ do status <- threadStatus listenThread return $ case status of ThreadRunning -> False ThreadFinished -> True ThreadBlocked _ -> False ThreadDied -> True --isPipeClosed Pipeline{..} = isClosed =<< readMVar vHandle -- isClosed hangs while listen loop is waiting on read listen :: Pipeline i o -> IO () -- ^ Listen for responses and supply them to waiting threads in order listen Pipeline{..} = do conn <- readMVar vConn forever $ do e <- runErrorT $ C.receive conn var <- readChan responseQueue putMVar var e case e of Left err -> C.close conn >> ioError err -- close and stop looping Right _ -> return () send :: Pipeline i o -> i -> IOE () -- ^ Send message to destination; the destination must not response (otherwise future 'call's will get these responses instead of their own). -- Throw IOError and close pipeline if send fails send p@Pipeline{..} message = withMVar vConn (flip C.send message) `onException` \(_ :: IOError) -> close p call :: Pipeline i o -> i -> IOE (IOE o) -- ^ Send message to destination and return /promise/ of response from one message only. The destination must reply to the message (otherwise promises will have the wrong responses in them). -- Throw IOError and closes pipeline if send fails, likewise for promised response. call p@Pipeline{..} message = withMVar vConn doCall `onException` \(_ :: IOError) -> close p where doCall conn = do C.send conn message var <- newEmptyMVar liftIO $ writeChan responseQueue var return $ ErrorT (readMVar var) -- return promise {- Authors: Tony Hannan <tony@10gen.com> Copyright 2010 10gen Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. -}