#ifndef NANOVG_WRAPPER_H #define NANOVG_WRAPPER_H #include "nanovg.h" void nvgRGB_(unsigned char r, unsigned char g, unsigned char b, NVGcolor* out); void nvgRGBf_(float r, float g, float b, NVGcolor* out); void nvgRGBA_(unsigned char r, unsigned char g, unsigned char b, unsigned char a, NVGcolor* out); void nvgRGBAf_(float r, float g, float b, float a, NVGcolor* out); void nvgLerpRGBA_(NVGcolor* c0, NVGcolor* c1, float u, NVGcolor* out); void nvgTransRGBA_(NVGcolor* c0, unsigned char a, NVGcolor* out); void nvgTransRGBAf_(NVGcolor* c0, float a, NVGcolor* out); void nvgHSL_(float h, float s, float l, NVGcolor* out); void nvgHSLA_(float h, float s, float l, unsigned char a, NVGcolor* out); void nvgLinearGradient_(NVGcontext* ctx, float sx, float sy, float ex, float ey, NVGcolor* icol, NVGcolor* ocol, NVGpaint* out); void nvgBoxGradient_(NVGcontext* ctx, float x, float y, float w, float h, float r, float f, NVGcolor* icol, NVGcolor* ocol, NVGpaint* out); void nvgRadialGradient_(NVGcontext* ctx, float cx, float cy, float inr, float outr, NVGcolor* icol, NVGcolor* ocol, NVGpaint* out); void nvgImagePattern_(NVGcontext* ctx, float ox, float oy, float ex, float ey, float angle, int image, float alpha, NVGpaint* out); void nvgStrokePaint_(NVGcontext *ctx, NVGpaint *paint); void nvgStrokeColor_(NVGcontext *ctx, NVGcolor *color); void nvgFillPaint_(NVGcontext *ctx, NVGpaint *paint); void nvgFillColor_(NVGcontext *ctx, NVGcolor *color); #endif // NANOVG_WRAPPER_H