úÎ ª rportable experimentaljohan.tibell@gmail.com>Transmit a message to another socket. The socket must be in a : connected state so that the intended recipient is known. ;Transmit a message to another socket. The recipient can be ? specified explicitly so the socket must not (but can be) in a  connected state. ?Receive a message from another socket. The socket must be in a D connected state so that the intended recipient is known. Note that ? the length of the received data can be smaller than specified D maximum length. If the message is longer than the specified length @ it may be discarded depending on the type of socket. May block  until a message arrives.  Similar to - but can be used to receive data on a socket " that is not connection-oriented. network-bytestring-0.1Network.Socket.ByteStringsendsendTorecvrecvFrom