octane: Parse Rocket League replays.

[ deprecated, game, library, mit, program ] [ Propose Tags ]
Deprecated in favor of rattletrap

Octane parses Rocket League replays.


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Versions [RSS] 0.1.0, 0.1.1, 0.2.0, 0.2.1, 0.3.0, 0.4.0, 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.5, 0.4.6, 0.4.7, 0.4.8, 0.4.9, 0.4.10, 0.4.16, 0.4.17, 0.4.18, 0.4.19, 0.4.20, 0.4.21, 0.4.22, 0.4.24, 0.5.0, 0.5.1, 0.5.2, 0.5.3, 0.5.5, 0.5.6, 0.5.7, 0.5.8, 0.5.9, 0.6.0, 0.6.1, 0.6.2, 0.6.3, 0.7.0, 0.8.0, 0.9.0, 0.10.0, 0.11.0, 0.12.0, 0.13.0, 0.13.1, 0.13.2, 0.13.3, 0.13.4, 0.14.0, 0.15.0, 0.16.0, 0.16.1, 0.16.2, 0.16.3, 0.17.0, 0.18.0, 0.18.1, 0.18.2, 0.18.3, 0.19.0, 0.20.0, 0.20.1, 0.20.2, 0.20.3
Change log CHANGELOG.markdown
Dependencies aeson (>=0.11 && <1.1), base (>=4.9 && <4.10), bimap (>=0.3 && <0.4), binary (>=0.8 && <0.9), binary-bits (>=0.5 && <0.6), bytestring (>=0.10 && <0.11), containers (>=0.5 && <0.6), data-binary-ieee754 (>=0.4 && <0.5), data-default-class (<0.2), deepseq (>=1.4 && <1.5), file-embed (>=0.0 && <0.1), http-client (>=0.4.30 && <0.6), http-client-tls (>=0.2 && <0.4), octane, overloaded-records (>=0.4 && <0.5), regex-compat (>=0.95 && <0.96), text (>=1.2 && <1.3), unordered-containers (>=0.2 && <0.3), vector (>=0.11 && <0.12) [details]
License MIT
Author
Maintainer Taylor Fausak
Category Game
Home page https://github.com/tfausak/octane#readme
Bug tracker https://github.com/tfausak/octane/issues
Source repo head: git clone https://github.com/tfausak/octane
Uploaded by fozworth at 2016-09-18T14:20:04Z
Distributions
Executables octane
Downloads 38520 total (145 in the last 30 days)
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Status Docs available [build log]
Last success reported on 2016-09-18 [all 1 reports]

Readme for octane-0.16.3

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Octane

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Octane is the premier Rocket League replay parser. Rocket League Replays parses tens of thousands of replays with it. Octane parses most replays in less than 5 seconds. It outputs easy-to-read JSON.

Octane has a command-line interface. To get it, download and unpack the latest release for your platform. You can run the executable one of three ways:

  1. Pipe a replay file into it. It will output a compact JSON object to standard out.

    $ octane < a.replay > replay.json
    
  2. Pass it a path to a replay file. Both file paths and URLs work. It will output a compact JSON object to standard out.

    $ octane a.replay > replay.json
    $ octane https://media.rocketleaguereplays.com/uploads/replay_files/9A06783F4FEA7AFF3D8298A3E5A412F5.replay > replay.json
    
  3. Pass it several paths to replay files. Both file paths and URLs work. It will output a compact JSON array of objects to standard out.

    $ octane first.replay second.replay > replays.json
    

Rocket League saves your replays in a folder that depends on your operating system.

  • Windows: %UserProfile%\Documents\My Games\Rocket League\TAGame\Demos
  • macOS: $HOME/Library/Application Support/Rocket League/TAGame/Demos
  • Linux: $HOME/.local/share/Rocket League/TAGame/Demos

Octane is written in Haskell. If you're looking for a library written in another language, check out the Rocket League Replays wiki. It has links to many other Rocket League replay parsers.