| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Graphics.Rendering.Ombra.Shader.GLSL
Documentation
vertexToGLSLAttr :: (ShaderVars g, ShaderVars i, VOShaderVars o) => VertexShader g i o -> (String, [(String, Int)]) #
vertexToGLSL :: (ShaderVars g, ShaderVars i, VOShaderVars o) => VertexShader g i o -> String #
fragmentToGLSL :: (ShaderVars g, ShaderVars i) => FragmentShader g i -> String #
uniformName :: ShaderVar v => v -> Int -> String #