Graphics.Rendering.Ombra.Internal.GL

data GL a

data ActiveTexture

liftIO

evalGL

getCtx

activeTexture

attachShader

bindAttribLocation

bindBuffer

bindFramebuffer

bindRenderbuffer

bindTexture

bindVertexArray

blendColor

blendEquation

blendEquationSeparate

blendFunc

blendFuncSeparate

bufferData

bufferSubData

checkFramebufferStatus

clear

clearColor

clearDepth

clearStencil

colorMask

compileShader

compressedTexImage2D

compressedTexSubImage2D

copyTexImage2D

copyTexSubImage2D

createBuffer

createFramebuffer

createProgram

createRenderbuffer

createShader

createTexture

createVertexArray

cullFace

deleteBuffer

deleteFramebuffer

deleteProgram

deleteRenderbuffer

deleteShader

deleteTexture

deleteVertexArray

depthFunc

depthMask

depthRange

detachShader

disable

disableVertexAttribArray

drawArrays

drawBuffers

drawElements

enable

enableVertexAttribArray

finish

flush

framebufferRenderbuffer

framebufferTexture2D

frontFace

generateMipmap

getAttribLocation

getError

getProgramInfoLog

getShaderInfoLog

getShaderSource

getUniformLocation

hint

isBuffer

isEnabled

isFramebuffer

isProgram

isRenderbuffer

isShader

isTexture

isVertexArray

lineWidth

linkProgram

pixelStorei

polygonOffset

readPixels

renderbufferStorage

sampleCoverage

scissor

shaderSource

stencilFunc

stencilFuncSeparate

stencilMask

stencilMaskSeparate

stencilOp

stencilOpSeparate

texImage2DUInt

texImage2DFloat

texParameterf

texParameteri

texSubImage2D

uniform1f

uniform1fv

uniform1i

uniform1iv

uniform2f

uniform2fv

uniform2i

uniform2iv

uniform3f

uniform3fv

uniform3i

uniform3iv

uniform4f

uniform4fv

uniform4i

uniform4iv

uniformMatrix2fv

uniformMatrix3fv

uniformMatrix4fv

useProgram

validateProgram

vertexAttrib1f

vertexAttrib1fv

vertexAttrib2f

vertexAttrib2fv

vertexAttrib3f

vertexAttrib3fv

vertexAttrib4f

vertexAttrib4fv

vertexAttribPointer

viewport