Graphics.Rendering.Ombra.Internal.GL
data GL a
data ActiveTexture
liftIO
evalGL
getCtx
activeTexture
attachShader
bindAttribLocation
bindBuffer
bindFramebuffer
bindRenderbuffer
bindTexture
bindVertexArray
blendColor
blendEquation
blendEquationSeparate
blendFunc
blendFuncSeparate
bufferData
bufferSubData
checkFramebufferStatus
clear
clearColor
clearDepth
clearStencil
colorMask
compileShader
compressedTexImage2D
compressedTexSubImage2D
copyTexImage2D
copyTexSubImage2D
createBuffer
createFramebuffer
createProgram
createRenderbuffer
createShader
createTexture
createVertexArray
cullFace
deleteBuffer
deleteFramebuffer
deleteProgram
deleteRenderbuffer
deleteShader
deleteTexture
deleteVertexArray
depthFunc
depthMask
depthRange
detachShader
disable
disableVertexAttribArray
drawArrays
drawBuffers
drawElements
enable
enableVertexAttribArray
finish
flush
framebufferRenderbuffer
framebufferTexture2D
frontFace
generateMipmap
getAttribLocation
getError
getProgramInfoLog
getShaderInfoLog
getShaderSource
getUniformLocation
hint
isBuffer
isEnabled
isFramebuffer
isProgram
isRenderbuffer
isShader
isTexture
isVertexArray
lineWidth
linkProgram
pixelStorei
polygonOffset
readPixels
renderbufferStorage
sampleCoverage
scissor
shaderSource
stencilFunc
stencilFuncSeparate
stencilMask
stencilMaskSeparate
stencilOp
stencilOpSeparate
texImage2DUInt
texImage2DFloat
texParameterf
texParameteri
texSubImage2D
uniform1f
uniform1fv
uniform1i
uniform1iv
uniform2f
uniform2fv
uniform2i
uniform2iv
uniform3f
uniform3fv
uniform3i
uniform3iv
uniform4f
uniform4fv
uniform4i
uniform4iv
uniformMatrix2fv
uniformMatrix3fv
uniformMatrix4fv
useProgram
validateProgram
vertexAttrib1f
vertexAttrib1fv
vertexAttrib2f
vertexAttrib2fv
vertexAttrib3f
vertexAttrib3fv
vertexAttrib4f
vertexAttrib4fv
vertexAttribPointer
viewport