Safe Haskell | None |
---|---|
Language | Haskell2010 |
Graphics.Rendering.Ombra.Transformation
- transMat4 :: Vec3 -> Mat4
- rotXMat4 :: Float -> Mat4
- rotYMat4 :: Float -> Mat4
- rotZMat4 :: Float -> Mat4
- rotMat4 :: Vec3 -> Float -> Mat4
- scaleMat4 :: Vec3 -> Mat4
- orthoMat4 :: Float -> Float -> Float -> Float -> Float -> Float -> Mat4
- perspectiveMat4 :: Float -> Float -> Float -> Float -> Mat4
- cameraMat4 :: Vec3 -> Float -> Float -> Mat4
- lookAtMat4 :: Vec3 -> Vec3 -> Vec3 -> Mat4
- transMat3 :: Vec2 -> Mat3
- rotMat3 :: Float -> Mat3
- scaleMat3 :: Vec2 -> Mat3
Documentation
4x4 orthographic projection matrix.
4x4 perspective projection matrix.