module Graphics.Rendering.Ombra.Backend.WebGL.Const where
gl_DEPTH_BUFFER_BIT :: Num a => a
gl_DEPTH_BUFFER_BIT = 0x00000100
gl_STENCIL_BUFFER_BIT :: Num a => a
gl_STENCIL_BUFFER_BIT = 0x00000400
gl_COLOR_BUFFER_BIT :: Num a => a
gl_COLOR_BUFFER_BIT = 0x00004000
gl_POINTS :: Num a => a
gl_POINTS = 0x0000
gl_LINES :: Num a => a
gl_LINES = 0x0001
gl_LINE_LOOP :: Num a => a
gl_LINE_LOOP = 0x0002
gl_LINE_STRIP :: Num a => a
gl_LINE_STRIP = 0x0003
gl_TRIANGLES :: Num a => a
gl_TRIANGLES = 0x0004
gl_TRIANGLE_STRIP :: Num a => a
gl_TRIANGLE_STRIP = 0x0005
gl_TRIANGLE_FAN :: Num a => a
gl_TRIANGLE_FAN = 0x0006
gl_ZERO :: Num a => a
gl_ZERO = 0
gl_ONE :: Num a => a
gl_ONE = 1
gl_SRC_COLOR :: Num a => a
gl_SRC_COLOR = 0x0300
gl_ONE_MINUS_SRC_COLOR :: Num a => a
gl_ONE_MINUS_SRC_COLOR = 0x0301
gl_SRC_ALPHA :: Num a => a
gl_SRC_ALPHA = 0x0302
gl_ONE_MINUS_SRC_ALPHA :: Num a => a
gl_ONE_MINUS_SRC_ALPHA = 0x0303
gl_DST_ALPHA :: Num a => a
gl_DST_ALPHA = 0x0304
gl_ONE_MINUS_DST_ALPHA :: Num a => a
gl_ONE_MINUS_DST_ALPHA = 0x0305
gl_DST_COLOR :: Num a => a
gl_DST_COLOR = 0x0306
gl_ONE_MINUS_DST_COLOR :: Num a => a
gl_ONE_MINUS_DST_COLOR = 0x0307
gl_SRC_ALPHA_SATURATE :: Num a => a
gl_SRC_ALPHA_SATURATE = 0x0308
gl_FUNC_ADD :: Num a => a
gl_FUNC_ADD = 0x8006
gl_BLEND_EQUATION :: Num a => a
gl_BLEND_EQUATION = 0x8009
gl_BLEND_EQUATION_RGB :: Num a => a
gl_BLEND_EQUATION_RGB = 0x8009
gl_BLEND_EQUATION_ALPHA :: Num a => a
gl_BLEND_EQUATION_ALPHA = 0x883D
gl_FUNC_SUBTRACT :: Num a => a
gl_FUNC_SUBTRACT = 0x800A
gl_FUNC_REVERSE_SUBTRACT :: Num a => a
gl_FUNC_REVERSE_SUBTRACT = 0x800B
gl_BLEND_DST_RGB :: Num a => a
gl_BLEND_DST_RGB = 0x80C8
gl_BLEND_SRC_RGB :: Num a => a
gl_BLEND_SRC_RGB = 0x80C9
gl_BLEND_DST_ALPHA :: Num a => a
gl_BLEND_DST_ALPHA = 0x80CA
gl_BLEND_SRC_ALPHA :: Num a => a
gl_BLEND_SRC_ALPHA = 0x80CB
gl_CONSTANT_COLOR :: Num a => a
gl_CONSTANT_COLOR = 0x8001
gl_ONE_MINUS_CONSTANT_COLOR :: Num a => a
gl_ONE_MINUS_CONSTANT_COLOR = 0x8002
gl_CONSTANT_ALPHA :: Num a => a
gl_CONSTANT_ALPHA = 0x8003
gl_ONE_MINUS_CONSTANT_ALPHA :: Num a => a
gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004
gl_BLEND_COLOR :: Num a => a
gl_BLEND_COLOR = 0x8005
gl_ARRAY_BUFFER :: Num a => a
gl_ARRAY_BUFFER = 0x8892
gl_ELEMENT_ARRAY_BUFFER :: Num a => a
gl_ELEMENT_ARRAY_BUFFER = 0x8893
gl_ARRAY_BUFFER_BINDING :: Num a => a
gl_ARRAY_BUFFER_BINDING = 0x8894
gl_ELEMENT_ARRAY_BUFFER_BINDING :: Num a => a
gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
gl_STREAM_DRAW :: Num a => a
gl_STREAM_DRAW = 0x88E0
gl_STATIC_DRAW :: Num a => a
gl_STATIC_DRAW = 0x88E4
gl_DYNAMIC_DRAW :: Num a => a
gl_DYNAMIC_DRAW = 0x88E8
gl_BUFFER_SIZE :: Num a => a
gl_BUFFER_SIZE = 0x8764
gl_BUFFER_USAGE :: Num a => a
gl_BUFFER_USAGE = 0x8765
gl_CURRENT_VERTEX_ATTRIB :: Num a => a
gl_CURRENT_VERTEX_ATTRIB = 0x8626
gl_FRONT :: Num a => a
gl_FRONT = 0x0404
gl_BACK :: Num a => a
gl_BACK = 0x0405
gl_FRONT_AND_BACK :: Num a => a
gl_FRONT_AND_BACK = 0x0408
gl_CULL_FACE :: Num a => a
gl_CULL_FACE = 0x0B44
gl_BLEND :: Num a => a
gl_BLEND = 0x0BE2
gl_DITHER :: Num a => a
gl_DITHER = 0x0BD0
gl_STENCIL_TEST :: Num a => a
gl_STENCIL_TEST = 0x0B90
gl_DEPTH_TEST :: Num a => a
gl_DEPTH_TEST = 0x0B71
gl_SCISSOR_TEST :: Num a => a
gl_SCISSOR_TEST = 0x0C11
gl_POLYGON_OFFSET_FILL :: Num a => a
gl_POLYGON_OFFSET_FILL = 0x8037
gl_SAMPLE_ALPHA_TO_COVERAGE :: Num a => a
gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
gl_SAMPLE_COVERAGE :: Num a => a
gl_SAMPLE_COVERAGE = 0x80A0
gl_NO_ERROR :: Num a => a
gl_NO_ERROR = 0
gl_INVALID_ENUM :: Num a => a
gl_INVALID_ENUM = 0x0500
gl_INVALID_VALUE :: Num a => a
gl_INVALID_VALUE = 0x0501
gl_INVALID_OPERATION :: Num a => a
gl_INVALID_OPERATION = 0x0502
gl_OUT_OF_MEMORY :: Num a => a
gl_OUT_OF_MEMORY = 0x0505
gl_CW :: Num a => a
gl_CW = 0x0900
gl_CCW :: Num a => a
gl_CCW = 0x0901
gl_LINE_WIDTH :: Num a => a
gl_LINE_WIDTH = 0x0B21
gl_ALIASED_POINT_SIZE_RANGE :: Num a => a
gl_ALIASED_POINT_SIZE_RANGE = 0x846D
gl_ALIASED_LINE_WIDTH_RANGE :: Num a => a
gl_ALIASED_LINE_WIDTH_RANGE = 0x846E
gl_CULL_FACE_MODE :: Num a => a
gl_CULL_FACE_MODE = 0x0B45
gl_FRONT_FACE :: Num a => a
gl_FRONT_FACE = 0x0B46
gl_DEPTH_RANGE :: Num a => a
gl_DEPTH_RANGE = 0x0B70
gl_DEPTH_WRITEMASK :: Num a => a
gl_DEPTH_WRITEMASK = 0x0B72
gl_DEPTH_CLEAR_VALUE :: Num a => a
gl_DEPTH_CLEAR_VALUE = 0x0B73
gl_DEPTH_FUNC :: Num a => a
gl_DEPTH_FUNC = 0x0B74
gl_STENCIL_CLEAR_VALUE :: Num a => a
gl_STENCIL_CLEAR_VALUE = 0x0B91
gl_STENCIL_FUNC :: Num a => a
gl_STENCIL_FUNC = 0x0B92
gl_STENCIL_FAIL :: Num a => a
gl_STENCIL_FAIL = 0x0B94
gl_STENCIL_PASS_DEPTH_FAIL :: Num a => a
gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95
gl_STENCIL_PASS_DEPTH_PASS :: Num a => a
gl_STENCIL_PASS_DEPTH_PASS = 0x0B96
gl_STENCIL_REF :: Num a => a
gl_STENCIL_REF = 0x0B97
gl_STENCIL_VALUE_MASK :: Num a => a
gl_STENCIL_VALUE_MASK = 0x0B93
gl_STENCIL_WRITEMASK :: Num a => a
gl_STENCIL_WRITEMASK = 0x0B98
gl_STENCIL_BACK_FUNC :: Num a => a
gl_STENCIL_BACK_FUNC = 0x8800
gl_STENCIL_BACK_FAIL :: Num a => a
gl_STENCIL_BACK_FAIL = 0x8801
gl_STENCIL_BACK_PASS_DEPTH_FAIL :: Num a => a
gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
gl_STENCIL_BACK_PASS_DEPTH_PASS :: Num a => a
gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
gl_STENCIL_BACK_REF :: Num a => a
gl_STENCIL_BACK_REF = 0x8CA3
gl_STENCIL_BACK_VALUE_MASK :: Num a => a
gl_STENCIL_BACK_VALUE_MASK = 0x8CA4
gl_STENCIL_BACK_WRITEMASK :: Num a => a
gl_STENCIL_BACK_WRITEMASK = 0x8CA5
gl_VIEWPORT :: Num a => a
gl_VIEWPORT = 0x0BA2
gl_SCISSOR_BOX :: Num a => a
gl_SCISSOR_BOX = 0x0C10
gl_COLOR_CLEAR_VALUE :: Num a => a
gl_COLOR_CLEAR_VALUE = 0x0C22
gl_COLOR_WRITEMASK :: Num a => a
gl_COLOR_WRITEMASK = 0x0C23
gl_UNPACK_ALIGNMENT :: Num a => a
gl_UNPACK_ALIGNMENT = 0x0CF5
gl_PACK_ALIGNMENT :: Num a => a
gl_PACK_ALIGNMENT = 0x0D05
gl_MAX_TEXTURE_SIZE :: Num a => a
gl_MAX_TEXTURE_SIZE = 0x0D33
gl_MAX_VIEWPORT_DIMS :: Num a => a
gl_MAX_VIEWPORT_DIMS = 0x0D3A
gl_SUBPIXEL_BITS :: Num a => a
gl_SUBPIXEL_BITS = 0x0D50
gl_RED_BITS :: Num a => a
gl_RED_BITS = 0x0D52
gl_GREEN_BITS :: Num a => a
gl_GREEN_BITS = 0x0D53
gl_BLUE_BITS :: Num a => a
gl_BLUE_BITS = 0x0D54
gl_ALPHA_BITS :: Num a => a
gl_ALPHA_BITS = 0x0D55
gl_DEPTH_BITS :: Num a => a
gl_DEPTH_BITS = 0x0D56
gl_STENCIL_BITS :: Num a => a
gl_STENCIL_BITS = 0x0D57
gl_POLYGON_OFFSET_UNITS :: Num a => a
gl_POLYGON_OFFSET_UNITS = 0x2A00
gl_POLYGON_OFFSET_FACTOR :: Num a => a
gl_POLYGON_OFFSET_FACTOR = 0x8038
gl_TEXTURE_BINDING_2D :: Num a => a
gl_TEXTURE_BINDING_2D = 0x8069
gl_SAMPLE_BUFFERS :: Num a => a
gl_SAMPLE_BUFFERS = 0x80A8
gl_SAMPLES :: Num a => a
gl_SAMPLES = 0x80A9
gl_SAMPLE_COVERAGE_VALUE :: Num a => a
gl_SAMPLE_COVERAGE_VALUE = 0x80AA
gl_SAMPLE_COVERAGE_INVERT :: Num a => a
gl_SAMPLE_COVERAGE_INVERT = 0x80AB
gl_COMPRESSED_TEXTURE_FORMATS :: Num a => a
gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3
gl_DONT_CARE :: Num a => a
gl_DONT_CARE = 0x1100
gl_FASTEST :: Num a => a
gl_FASTEST = 0x1101
gl_NICEST :: Num a => a
gl_NICEST = 0x1102
gl_GENERATE_MIPMAP_HINT :: Num a => a
gl_GENERATE_MIPMAP_HINT = 0x8192
gl_BYTE :: Num a => a
gl_BYTE = 0x1400
gl_UNSIGNED_BYTE :: Num a => a
gl_UNSIGNED_BYTE = 0x1401
gl_SHORT :: Num a => a
gl_SHORT = 0x1402
gl_UNSIGNED_SHORT :: Num a => a
gl_UNSIGNED_SHORT = 0x1403
gl_INT :: Num a => a
gl_INT = 0x1404
gl_UNSIGNED_INT :: Num a => a
gl_UNSIGNED_INT = 0x1405
gl_FLOAT :: Num a => a
gl_FLOAT = 0x1406
gl_DEPTH_COMPONENT :: Num a => a
gl_DEPTH_COMPONENT = 0x1902
gl_ALPHA :: Num a => a
gl_ALPHA = 0x1906
gl_RGB :: Num a => a
gl_RGB = 0x1907
gl_RGBA :: Num a => a
gl_RGBA = 0x1908
gl_LUMINANCE :: Num a => a
gl_LUMINANCE = 0x1909
gl_LUMINANCE_ALPHA :: Num a => a
gl_LUMINANCE_ALPHA = 0x190A
gl_UNSIGNED_SHORT_4_4_4_4 :: Num a => a
gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033
gl_UNSIGNED_SHORT_5_5_5_1 :: Num a => a
gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034
gl_UNSIGNED_SHORT_5_6_5 :: Num a => a
gl_UNSIGNED_SHORT_5_6_5 = 0x8363
gl_FRAGMENT_SHADER :: Num a => a
gl_FRAGMENT_SHADER = 0x8B30
gl_VERTEX_SHADER :: Num a => a
gl_VERTEX_SHADER = 0x8B31
gl_MAX_VERTEX_ATTRIBS :: Num a => a
gl_MAX_VERTEX_ATTRIBS = 0x8869
gl_MAX_VERTEX_UNIFORM_VECTORS :: Num a => a
gl_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
gl_MAX_VARYING_VECTORS :: Num a => a
gl_MAX_VARYING_VECTORS = 0x8DFC
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: Num a => a
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: Num a => a
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
gl_MAX_TEXTURE_IMAGE_UNITS :: Num a => a
gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872
gl_MAX_FRAGMENT_UNIFORM_VECTORS :: Num a => a
gl_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
gl_SHADER_TYPE :: Num a => a
gl_SHADER_TYPE = 0x8B4F
gl_DELETE_STATUS :: Num a => a
gl_DELETE_STATUS = 0x8B80
gl_LINK_STATUS :: Num a => a
gl_LINK_STATUS = 0x8B82
gl_VALIDATE_STATUS :: Num a => a
gl_VALIDATE_STATUS = 0x8B83
gl_ATTACHED_SHADERS :: Num a => a
gl_ATTACHED_SHADERS = 0x8B85
gl_ACTIVE_UNIFORMS :: Num a => a
gl_ACTIVE_UNIFORMS = 0x8B86
gl_ACTIVE_ATTRIBUTES :: Num a => a
gl_ACTIVE_ATTRIBUTES = 0x8B89
gl_SHADING_LANGUAGE_VERSION :: Num a => a
gl_SHADING_LANGUAGE_VERSION = 0x8B8C
gl_CURRENT_PROGRAM :: Num a => a
gl_CURRENT_PROGRAM = 0x8B8D
gl_NEVER :: Num a => a
gl_NEVER = 0x0200
gl_LESS :: Num a => a
gl_LESS = 0x0201
gl_EQUAL :: Num a => a
gl_EQUAL = 0x0202
gl_LEQUAL :: Num a => a
gl_LEQUAL = 0x0203
gl_GREATER :: Num a => a
gl_GREATER = 0x0204
gl_NOTEQUAL :: Num a => a
gl_NOTEQUAL = 0x0205
gl_GEQUAL :: Num a => a
gl_GEQUAL = 0x0206
gl_ALWAYS :: Num a => a
gl_ALWAYS = 0x0207
gl_KEEP :: Num a => a
gl_KEEP = 0x1E00
gl_REPLACE :: Num a => a
gl_REPLACE = 0x1E01
gl_INCR :: Num a => a
gl_INCR = 0x1E02
gl_DECR :: Num a => a
gl_DECR = 0x1E03
gl_INVERT :: Num a => a
gl_INVERT = 0x150A
gl_INCR_WRAP :: Num a => a
gl_INCR_WRAP = 0x8507
gl_DECR_WRAP :: Num a => a
gl_DECR_WRAP = 0x8508
gl_VENDOR :: Num a => a
gl_VENDOR = 0x1F00
gl_RENDERER :: Num a => a
gl_RENDERER = 0x1F01
gl_VERSION :: Num a => a
gl_VERSION = 0x1F02
gl_NEAREST :: Num a => a
gl_NEAREST = 0x2600
gl_LINEAR :: Num a => a
gl_LINEAR = 0x2601
gl_NEAREST_MIPMAP_NEAREST :: Num a => a
gl_NEAREST_MIPMAP_NEAREST = 0x2700
gl_LINEAR_MIPMAP_NEAREST :: Num a => a
gl_LINEAR_MIPMAP_NEAREST = 0x2701
gl_NEAREST_MIPMAP_LINEAR :: Num a => a
gl_NEAREST_MIPMAP_LINEAR = 0x2702
gl_LINEAR_MIPMAP_LINEAR :: Num a => a
gl_LINEAR_MIPMAP_LINEAR = 0x2703
gl_TEXTURE_MAG_FILTER :: Num a => a
gl_TEXTURE_MAG_FILTER = 0x2800
gl_TEXTURE_MIN_FILTER :: Num a => a
gl_TEXTURE_MIN_FILTER = 0x2801
gl_TEXTURE_WRAP_S :: Num a => a
gl_TEXTURE_WRAP_S = 0x2802
gl_TEXTURE_WRAP_T :: Num a => a
gl_TEXTURE_WRAP_T = 0x2803
gl_TEXTURE_2D :: Num a => a
gl_TEXTURE_2D = 0x0DE1
gl_TEXTURE :: Num a => a
gl_TEXTURE = 0x1702
gl_TEXTURE_CUBE_MAP :: Num a => a
gl_TEXTURE_CUBE_MAP = 0x8513
gl_TEXTURE_BINDING_CUBE_MAP :: Num a => a
gl_TEXTURE_BINDING_CUBE_MAP = 0x8514
gl_TEXTURE_CUBE_MAP_POSITIVE_X :: Num a => a
gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: Num a => a
gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: Num a => a
gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: Num a => a
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: Num a => a
gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: Num a => a
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
gl_MAX_CUBE_MAP_TEXTURE_SIZE :: Num a => a
gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
gl_TEXTURE0 :: Num a => a
gl_TEXTURE0 = 0x84C0
gl_TEXTURE1 :: Num a => a
gl_TEXTURE1 = 0x84C1
gl_TEXTURE2 :: Num a => a
gl_TEXTURE2 = 0x84C2
gl_TEXTURE3 :: Num a => a
gl_TEXTURE3 = 0x84C3
gl_TEXTURE4 :: Num a => a
gl_TEXTURE4 = 0x84C4
gl_TEXTURE5 :: Num a => a
gl_TEXTURE5 = 0x84C5
gl_TEXTURE6 :: Num a => a
gl_TEXTURE6 = 0x84C6
gl_TEXTURE7 :: Num a => a
gl_TEXTURE7 = 0x84C7
gl_TEXTURE8 :: Num a => a
gl_TEXTURE8 = 0x84C8
gl_TEXTURE9 :: Num a => a
gl_TEXTURE9 = 0x84C9
gl_TEXTURE10 :: Num a => a
gl_TEXTURE10 = 0x84CA
gl_TEXTURE11 :: Num a => a
gl_TEXTURE11 = 0x84CB
gl_TEXTURE12 :: Num a => a
gl_TEXTURE12 = 0x84CC
gl_TEXTURE13 :: Num a => a
gl_TEXTURE13 = 0x84CD
gl_TEXTURE14 :: Num a => a
gl_TEXTURE14 = 0x84CE
gl_TEXTURE15 :: Num a => a
gl_TEXTURE15 = 0x84CF
gl_TEXTURE16 :: Num a => a
gl_TEXTURE16 = 0x84D0
gl_TEXTURE17 :: Num a => a
gl_TEXTURE17 = 0x84D1
gl_TEXTURE18 :: Num a => a
gl_TEXTURE18 = 0x84D2
gl_TEXTURE19 :: Num a => a
gl_TEXTURE19 = 0x84D3
gl_TEXTURE20 :: Num a => a
gl_TEXTURE20 = 0x84D4
gl_TEXTURE21 :: Num a => a
gl_TEXTURE21 = 0x84D5
gl_TEXTURE22 :: Num a => a
gl_TEXTURE22 = 0x84D6
gl_TEXTURE23 :: Num a => a
gl_TEXTURE23 = 0x84D7
gl_TEXTURE24 :: Num a => a
gl_TEXTURE24 = 0x84D8
gl_TEXTURE25 :: Num a => a
gl_TEXTURE25 = 0x84D9
gl_TEXTURE26 :: Num a => a
gl_TEXTURE26 = 0x84DA
gl_TEXTURE27 :: Num a => a
gl_TEXTURE27 = 0x84DB
gl_TEXTURE28 :: Num a => a
gl_TEXTURE28 = 0x84DC
gl_TEXTURE29 :: Num a => a
gl_TEXTURE29 = 0x84DD
gl_TEXTURE30 :: Num a => a
gl_TEXTURE30 = 0x84DE
gl_TEXTURE31 :: Num a => a
gl_TEXTURE31 = 0x84DF
gl_ACTIVE_TEXTURE :: Num a => a
gl_ACTIVE_TEXTURE = 0x84E0
gl_REPEAT :: Num a => a
gl_REPEAT = 0x2901
gl_CLAMP_TO_EDGE :: Num a => a
gl_CLAMP_TO_EDGE = 0x812F
gl_MIRRORED_REPEAT :: Num a => a
gl_MIRRORED_REPEAT = 0x8370
gl_FLOAT_VEC2 :: Num a => a
gl_FLOAT_VEC2 = 0x8B50
gl_FLOAT_VEC3 :: Num a => a
gl_FLOAT_VEC3 = 0x8B51
gl_FLOAT_VEC4 :: Num a => a
gl_FLOAT_VEC4 = 0x8B52
gl_INT_VEC2 :: Num a => a
gl_INT_VEC2 = 0x8B53
gl_INT_VEC3 :: Num a => a
gl_INT_VEC3 = 0x8B54
gl_INT_VEC4 :: Num a => a
gl_INT_VEC4 = 0x8B55
gl_BOOL :: Num a => a
gl_BOOL = 0x8B56
gl_BOOL_VEC2 :: Num a => a
gl_BOOL_VEC2 = 0x8B57
gl_BOOL_VEC3 :: Num a => a
gl_BOOL_VEC3 = 0x8B58
gl_BOOL_VEC4 :: Num a => a
gl_BOOL_VEC4 = 0x8B59
gl_FLOAT_MAT2 :: Num a => a
gl_FLOAT_MAT2 = 0x8B5A
gl_FLOAT_MAT3 :: Num a => a
gl_FLOAT_MAT3 = 0x8B5B
gl_FLOAT_MAT4 :: Num a => a
gl_FLOAT_MAT4 = 0x8B5C
gl_SAMPLER_2D :: Num a => a
gl_SAMPLER_2D = 0x8B5E
gl_SAMPLER_CUBE :: Num a => a
gl_SAMPLER_CUBE = 0x8B60
gl_VERTEX_ATTRIB_ARRAY_ENABLED :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
gl_VERTEX_ATTRIB_ARRAY_SIZE :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
gl_VERTEX_ATTRIB_ARRAY_STRIDE :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
gl_VERTEX_ATTRIB_ARRAY_TYPE :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
gl_VERTEX_ATTRIB_ARRAY_POINTER :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: Num a => a
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
gl_COMPILE_STATUS :: Num a => a
gl_COMPILE_STATUS = 0x8B81
gl_LOW_FLOAT :: Num a => a
gl_LOW_FLOAT = 0x8DF0
gl_MEDIUM_FLOAT :: Num a => a
gl_MEDIUM_FLOAT = 0x8DF1
gl_HIGH_FLOAT :: Num a => a
gl_HIGH_FLOAT = 0x8DF2
gl_LOW_INT :: Num a => a
gl_LOW_INT = 0x8DF3
gl_MEDIUM_INT :: Num a => a
gl_MEDIUM_INT = 0x8DF4
gl_HIGH_INT :: Num a => a
gl_HIGH_INT = 0x8DF5
gl_FRAMEBUFFER :: Num a => a
gl_FRAMEBUFFER = 0x8D40
gl_RENDERBUFFER :: Num a => a
gl_RENDERBUFFER = 0x8D41
gl_RGBA4 :: Num a => a
gl_RGBA4 = 0x8056
gl_RGB5_A1 :: Num a => a
gl_RGB5_A1 = 0x8057
gl_RGB565 :: Num a => a
gl_RGB565 = 0x8D62
gl_DEPTH_COMPONENT16 :: Num a => a
gl_DEPTH_COMPONENT16 = 0x81A5
gl_STENCIL_INDEX :: Num a => a
gl_STENCIL_INDEX = 0x1901
gl_STENCIL_INDEX8 :: Num a => a
gl_STENCIL_INDEX8 = 0x8D48
gl_DEPTH_STENCIL :: Num a => a
gl_DEPTH_STENCIL = 0x84F9
gl_RENDERBUFFER_WIDTH :: Num a => a
gl_RENDERBUFFER_WIDTH = 0x8D42
gl_RENDERBUFFER_HEIGHT :: Num a => a
gl_RENDERBUFFER_HEIGHT = 0x8D43
gl_RENDERBUFFER_INTERNAL_FORMAT :: Num a => a
gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
gl_RENDERBUFFER_RED_SIZE :: Num a => a
gl_RENDERBUFFER_RED_SIZE = 0x8D50
gl_RENDERBUFFER_GREEN_SIZE :: Num a => a
gl_RENDERBUFFER_GREEN_SIZE = 0x8D51
gl_RENDERBUFFER_BLUE_SIZE :: Num a => a
gl_RENDERBUFFER_BLUE_SIZE = 0x8D52
gl_RENDERBUFFER_ALPHA_SIZE :: Num a => a
gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53
gl_RENDERBUFFER_DEPTH_SIZE :: Num a => a
gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54
gl_RENDERBUFFER_STENCIL_SIZE :: Num a => a
gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: Num a => a
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: Num a => a
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: Num a => a
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: Num a => a
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
gl_COLOR_ATTACHMENT0 :: Num a => a
gl_COLOR_ATTACHMENT0 = 0x8CE0
gl_DEPTH_ATTACHMENT :: Num a => a
gl_DEPTH_ATTACHMENT = 0x8D00
gl_STENCIL_ATTACHMENT :: Num a => a
gl_STENCIL_ATTACHMENT = 0x8D20
gl_DEPTH_STENCIL_ATTACHMENT :: Num a => a
gl_DEPTH_STENCIL_ATTACHMENT = 0x821A
gl_NONE :: Num a => a
gl_NONE = 0
gl_FRAMEBUFFER_COMPLETE :: Num a => a
gl_FRAMEBUFFER_COMPLETE = 0x8CD5
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: Num a => a
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: Num a => a
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: Num a => a
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
gl_FRAMEBUFFER_UNSUPPORTED :: Num a => a
gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
gl_FRAMEBUFFER_BINDING :: Num a => a
gl_FRAMEBUFFER_BINDING = 0x8CA6
gl_RENDERBUFFER_BINDING :: Num a => a
gl_RENDERBUFFER_BINDING = 0x8CA7
gl_MAX_RENDERBUFFER_SIZE :: Num a => a
gl_MAX_RENDERBUFFER_SIZE = 0x84E8
gl_INVALID_FRAMEBUFFER_OPERATION :: Num a => a
gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506
gl_UNPACK_FLIP_Y_WEBGL :: Num a => a
gl_UNPACK_FLIP_Y_WEBGL = 0x9240
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL :: Num a => a
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241
gl_CONTEXT_LOST_WEBGL :: Num a => a
gl_CONTEXT_LOST_WEBGL = 0x9242
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL :: Num a => a
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243
gl_BROWSER_DEFAULT_WEBGL :: Num a => a
gl_BROWSER_DEFAULT_WEBGL = 0x9244
gl_COLOR_ATTACHMENT0_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT0_WEBGL = 0x8CE0
gl_COLOR_ATTACHMENT1_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT1_WEBGL = 0x8CE1
gl_COLOR_ATTACHMENT2_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT2_WEBGL = 0x8CE2
gl_COLOR_ATTACHMENT3_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT3_WEBGL = 0x8CE3
gl_COLOR_ATTACHMENT4_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT4_WEBGL = 0x8CE4
gl_COLOR_ATTACHMENT5_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT5_WEBGL = 0x8CE5
gl_COLOR_ATTACHMENT6_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT6_WEBGL = 0x8CE6
gl_COLOR_ATTACHMENT7_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT7_WEBGL = 0x8CE7
gl_COLOR_ATTACHMENT8_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT8_WEBGL = 0x8CE8
gl_COLOR_ATTACHMENT9_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT9_WEBGL = 0x8CE9
gl_COLOR_ATTACHMENT10_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT10_WEBGL = 0x8CEA
gl_COLOR_ATTACHMENT11_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT11_WEBGL = 0x8CEB
gl_COLOR_ATTACHMENT12_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT12_WEBGL = 0x8CEC
gl_COLOR_ATTACHMENT13_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT13_WEBGL = 0x8CED
gl_COLOR_ATTACHMENT14_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT14_WEBGL = 0x8CEE
gl_COLOR_ATTACHMENT15_WEBGL :: Num a => a
gl_COLOR_ATTACHMENT15_WEBGL = 0x8CEF
gl_DRAW_BUFFER0_WEBGL :: Num a => a
gl_DRAW_BUFFER0_WEBGL = 0x8825
gl_DRAW_BUFFER1_WEBGL :: Num a => a
gl_DRAW_BUFFER1_WEBGL = 0x8826
gl_DRAW_BUFFER2_WEBGL :: Num a => a
gl_DRAW_BUFFER2_WEBGL = 0x8827
gl_DRAW_BUFFER3_WEBGL :: Num a => a
gl_DRAW_BUFFER3_WEBGL = 0x8828
gl_DRAW_BUFFER4_WEBGL :: Num a => a
gl_DRAW_BUFFER4_WEBGL = 0x8829
gl_DRAW_BUFFER5_WEBGL :: Num a => a
gl_DRAW_BUFFER5_WEBGL = 0x882A
gl_DRAW_BUFFER6_WEBGL :: Num a => a
gl_DRAW_BUFFER6_WEBGL = 0x882B
gl_DRAW_BUFFER7_WEBGL :: Num a => a
gl_DRAW_BUFFER7_WEBGL = 0x882C
gl_DRAW_BUFFER8_WEBGL :: Num a => a
gl_DRAW_BUFFER8_WEBGL = 0x882D
gl_DRAW_BUFFER9_WEBGL :: Num a => a
gl_DRAW_BUFFER9_WEBGL = 0x882E
gl_DRAW_BUFFER10_WEBGL :: Num a => a
gl_DRAW_BUFFER10_WEBGL = 0x882F
gl_DRAW_BUFFER11_WEBGL :: Num a => a
gl_DRAW_BUFFER11_WEBGL = 0x8830
gl_DRAW_BUFFER12_WEBGL :: Num a => a
gl_DRAW_BUFFER12_WEBGL = 0x8831
gl_DRAW_BUFFER13_WEBGL :: Num a => a
gl_DRAW_BUFFER13_WEBGL = 0x8832
gl_DRAW_BUFFER14_WEBGL :: Num a => a
gl_DRAW_BUFFER14_WEBGL = 0x8833
gl_DRAW_BUFFER15_WEBGL :: Num a => a
gl_DRAW_BUFFER15_WEBGL = 0x8834
gl_MAX_COLOR_ATTACHMENTS_WEBGL :: Num a => a
gl_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF
gl_MAX_DRAW_BUFFERS_WEBGL :: Num a => a
gl_MAX_DRAW_BUFFERS_WEBGL = 0x8824
gl_RGBA32F_EXT :: Num a => a
gl_RGBA32F_EXT = gl_RGBA
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT :: Num a => a
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
gl_UNSIGNED_NORMALIZED_EXT :: Num a => a
gl_UNSIGNED_NORMALIZED_EXT = 0x8C17
gl_UNSIGNED_INT_24_8_WEBGL :: Num a => a
gl_UNSIGNED_INT_24_8_WEBGL = 0x84FA