Index
| ! | Graphics.Rendering.Ombra.Shader |
| &&* | Graphics.Rendering.Ombra.Shader |
| *. | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| *^ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| *~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| -= | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| .* | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| .*. | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| /=* | Graphics.Rendering.Ombra.Shader |
| :- | Graphics.Rendering.Ombra.Shader |
| :~ | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| :~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| <* | Graphics.Rendering.Ombra.Shader |
| <.> | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| <=* | Graphics.Rendering.Ombra.Shader |
| ==* | Graphics.Rendering.Ombra.Shader |
| >* | Graphics.Rendering.Ombra.Shader |
| >=* | Graphics.Rendering.Ombra.Shader |
| ActiveTexture | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Internal.GL |
| activeTexture | Graphics.Rendering.Ombra.Internal.GL |
| Add | Graphics.Rendering.Ombra.Blend |
| additive | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| AdditiveGroup | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| allBV | Graphics.Rendering.Ombra.Shader |
| alphaOperator | Graphics.Rendering.Ombra.Blend |
| alphaParameters | Graphics.Rendering.Ombra.Blend |
| Always | Graphics.Rendering.Ombra.Stencil |
| AnyArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| anyBV | Graphics.Rendering.Ombra.Shader |
| arrayLength | Graphics.Rendering.Ombra.Shader |
| attachShader | Graphics.Rendering.Ombra.Internal.GL |
| Attr | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| Attribute | Graphics.Rendering.Ombra.Shader |
| Attributes | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
| bindAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
| bindBuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindTexture | Graphics.Rendering.Ombra.Internal.GL |
| bindVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| black | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| blend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| blendColor | Graphics.Rendering.Ombra.Internal.GL |
| blendEquation | Graphics.Rendering.Ombra.Internal.GL |
| blendEquationSeparate | Graphics.Rendering.Ombra.Internal.GL |
| blendFunc | Graphics.Rendering.Ombra.Internal.GL |
| blendFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
| blue | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| bool | Graphics.Rendering.Ombra.Shader |
| Boolean | Graphics.Rendering.Ombra.Shader |
| boolean | Graphics.Rendering.Ombra.Shader |
| BooleanOf | Graphics.Rendering.Ombra.Shader |
| Buffer | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| bufferData | Graphics.Rendering.Ombra.Internal.GL |
| buffersDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersDepthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersStencilToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| bufferSubData | Graphics.Rendering.Ombra.Internal.GL |
| cameraMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| caseB | Graphics.Rendering.Ombra.Shader |
| castLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| ceilingG | Graphics.Rendering.Ombra.Shader |
| checkFramebufferStatus | Graphics.Rendering.Ombra.Internal.GL |
| clamp | Graphics.Rendering.Ombra.Shader |
| clear | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| clearBuffers | Graphics.Rendering.Ombra.Draw |
| clearColor | Graphics.Rendering.Ombra.Internal.GL |
| clearDepth | Graphics.Rendering.Ombra.Internal.GL |
| clearStencil | Graphics.Rendering.Ombra.Internal.GL |
| Color | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| ColorBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorMask | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| colorStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorTex | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| colorToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Compatible | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| compileShader | Graphics.Rendering.Ombra.Internal.GL |
| compressedTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| compressedTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| cond | Graphics.Rendering.Ombra.Shader |
| ConstantAlpha | Graphics.Rendering.Ombra.Blend |
| ConstantColor | Graphics.Rendering.Ombra.Blend |
| constantColor | Graphics.Rendering.Ombra.Blend |
| copyTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| copyTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| CPUMirror | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| createBuffer | Graphics.Rendering.Ombra.Internal.GL |
| createFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| createProgram | Graphics.Rendering.Ombra.Internal.GL |
| createRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| createShader | Graphics.Rendering.Ombra.Internal.GL |
| createTexture | Graphics.Rendering.Ombra.Internal.GL |
| createVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| crop | Graphics.Rendering.Ombra.Shader |
| cross2 | Graphics.Rendering.Ombra.Vector |
| cross3 | Graphics.Rendering.Ombra.Vector |
| Ctx | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw |
| cube | Graphics.Rendering.Ombra.D3 |
| cubeGeometry | Graphics.Rendering.Ombra.Shapes |
| cull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullFace | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| cullFace | Graphics.Rendering.Ombra.Internal.GL |
| CullFront | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullFrontBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| decodeBytes | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Decrement | Graphics.Rendering.Ombra.Stencil |
| DecWrap | Graphics.Rendering.Ombra.Stencil |
| degrees | Graphics.Rendering.Ombra.Shader |
| deleteBuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteProgram | Graphics.Rendering.Ombra.Internal.GL |
| deleteRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteShader | Graphics.Rendering.Ombra.Internal.GL |
| deleteTexture | Graphics.Rendering.Ombra.Internal.GL |
| deleteVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| Depth | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| depth | Graphics.Rendering.Ombra.D2 |
| DepthBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthFunc | Graphics.Rendering.Ombra.Internal.GL |
| depthMask | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| depthRange | Graphics.Rendering.Ombra.Internal.GL |
| depthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthTest | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| depthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| DestinationAlpha | Graphics.Rendering.Ombra.Blend |
| DestinationColor | Graphics.Rendering.Ombra.Blend |
| detachShader | Graphics.Rendering.Ombra.Internal.GL |
| disable | Graphics.Rendering.Ombra.Internal.GL |
| disableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
| distance | Graphics.Rendering.Ombra.Shader |
| Draw | Graphics.Rendering.Ombra.Draw |
| Drawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| drawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| drawArrays | Graphics.Rendering.Ombra.Internal.GL |
| drawBuffers | Graphics.Rendering.Ombra.Internal.GL |
| drawElements | Graphics.Rendering.Ombra.Internal.GL |
| drawInit | Graphics.Rendering.Ombra.Draw |
| drawLayer | Graphics.Rendering.Ombra.Draw |
| DrawState | Graphics.Rendering.Ombra.Draw |
| drawState | Graphics.Rendering.Ombra.Draw |
| enable | Graphics.Rendering.Ombra.Internal.GL |
| enableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
| encodeFloats | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeInts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeUInt8s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeUShorts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| EqB | Graphics.Rendering.Ombra.Shader |
| Equal | Graphics.Rendering.Ombra.Stencil |
| equal | Graphics.Rendering.Ombra.Shader |
| evalDrawCtx | Graphics.Rendering.Ombra.Draw |
| evalGL | Graphics.Rendering.Ombra.Internal.GL |
| execDrawCtx | Graphics.Rendering.Ombra.Draw |
| exp2 | Graphics.Rendering.Ombra.Shader |
| Ext | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Extended | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| extract | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| faceforward | Graphics.Rendering.Ombra.Shader |
| false | |
| 1 (Function) | Graphics.Rendering.Ombra.Shader |
| 2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Filter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| finish | Graphics.Rendering.Ombra.Internal.GL |
| float | Graphics.Rendering.Ombra.Shader |
| Float32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| floorG | Graphics.Rendering.Ombra.Shader |
| flush | Graphics.Rendering.Ombra.Internal.GL |
| fract | Graphics.Rendering.Ombra.Shader |
| fragCoord | Graphics.Rendering.Ombra.Shader |
| fragData | Graphics.Rendering.Ombra.Shader |
| fragFrontFacing | Graphics.Rendering.Ombra.Shader |
| Fragment | Graphics.Rendering.Ombra.Shader |
| Fragment0 | Graphics.Rendering.Ombra.Shader |
| Fragment10 | Graphics.Rendering.Ombra.Shader |
| Fragment11 | Graphics.Rendering.Ombra.Shader |
| Fragment12 | Graphics.Rendering.Ombra.Shader |
| Fragment13 | Graphics.Rendering.Ombra.Shader |
| Fragment14 | Graphics.Rendering.Ombra.Shader |
| Fragment15 | Graphics.Rendering.Ombra.Shader |
| Fragment16 | Graphics.Rendering.Ombra.Shader |
| Fragment2 | Graphics.Rendering.Ombra.Shader |
| Fragment3 | Graphics.Rendering.Ombra.Shader |
| Fragment4 | Graphics.Rendering.Ombra.Shader |
| Fragment5 | Graphics.Rendering.Ombra.Shader |
| Fragment6 | Graphics.Rendering.Ombra.Shader |
| Fragment7 | Graphics.Rendering.Ombra.Shader |
| Fragment8 | Graphics.Rendering.Ombra.Shader |
| Fragment9 | Graphics.Rendering.Ombra.Shader |
| FragmentShader | Graphics.Rendering.Ombra.Shader |
| fragmentShader | |
| 1 (Function) | Graphics.Rendering.Ombra.Shader.Default2D |
| 2 (Function) | Graphics.Rendering.Ombra.Shader.Default3D |
| FragmentShaderOutput | Graphics.Rendering.Ombra.Shader |
| FrameBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| framebufferRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| framebufferTexture2D | Graphics.Rendering.Ombra.Internal.GL |
| fromFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| fromInt32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| fromUInt16Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| fromUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| FrontBack | Graphics.Rendering.Ombra.Stencil |
| frontFace | Graphics.Rendering.Ombra.Internal.GL |
| Function | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
| FunctionType | Graphics.Rendering.Ombra.Stencil |
| GArray | Graphics.Rendering.Ombra.Shader |
| GBool | Graphics.Rendering.Ombra.Shader |
| GBoolVector | Graphics.Rendering.Ombra.Shader |
| GBVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GBVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GBVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| generateMipmap | Graphics.Rendering.Ombra.Internal.GL |
| Generic | Graphics.Rendering.Ombra.Shader |
| geom | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| Geometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| Geometry2D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| Geometry3D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| getAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
| getCtx | Graphics.Rendering.Ombra.Internal.GL |
| getError | Graphics.Rendering.Ombra.Internal.GL |
| getProgramInfoLog | Graphics.Rendering.Ombra.Internal.GL |
| getShaderInfoLog | Graphics.Rendering.Ombra.Internal.GL |
| getShaderSource | Graphics.Rendering.Ombra.Internal.GL |
| getSum | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| getUniformLocation | Graphics.Rendering.Ombra.Internal.GL |
| GFloat | Graphics.Rendering.Ombra.Shader |
| GInt | Graphics.Rendering.Ombra.Shader |
| GIVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GIVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GIVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GL | Graphics.Rendering.Ombra.Internal.GL |
| gl | Graphics.Rendering.Ombra.Draw |
| glActiveTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glAttachShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindAttribLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBindVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBlendColor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBlendEquation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBlendEquationSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBlendFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBlendFuncSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLBool | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBufferData | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glBufferSubData | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCheckFramebufferStatus | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glClear | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glClearColor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glClearDepth | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glClearStencil | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glColorMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCompileShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCompressedTexImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCompressedTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCopyTexImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCopyTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCreateVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glCullFace | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDeleteVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDepthFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDepthMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDepthRange | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDetachShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDisable | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDisableVertexAttribArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDrawArrays | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDrawBuffers | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glDrawElements | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glEnable | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glEnableVertexAttribArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLEnum | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra |
| glFinish | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glFlush | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glFramebufferRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glFramebufferTexture2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glFrontFace | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGenerateMipmap | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetAttribLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetError | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetProgramInfoLog | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetShaderInfoLog | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetShaderSource | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glGetUniformLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glHint | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsEnabled | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsFramebuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsRenderbuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsShader | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glIsVertexArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glLineWidth | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glLinkProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Global | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| glPixelStorei | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glPolygonOffset | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLPtrDiff | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glReadPixels | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glRenderbufferStorage | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glSampleCoverage | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glScissor | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glShaderSource | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLSize | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilFunc | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilFuncSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilMask | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilMaskSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilOp | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glStencilOpSeparate | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glTexImage2DFloat | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glTexImage2DUInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glTexParameterf | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glTexParameteri | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glTexSubImage2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GLUInt | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform1f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform1fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform1i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform1iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform2f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform2i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform2iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform3f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform3i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform3iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform4f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform4i | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniform4iv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniformMatrix2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniformMatrix3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUniformMatrix4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glUseProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glValidateProgram | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib1f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib1fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib2f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib2fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib3f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib3fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib4f | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttrib4fv | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glVertexAttribPointer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| glViewport | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ACTIVE_TEXTURE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ACTIVE_UNIFORMS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ALPHA_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ALWAYS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ATTACHED_SHADERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BACK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_DST_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_EQUATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_EQUATION_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLEND_SRC_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BLUE_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BOOL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BOOL_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BOOL_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BOOL_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BUFFER_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BUFFER_USAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_BYTE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CCW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CLAMP_TO_EDGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_ATTACHMENT9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COLOR_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COMPILE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CULL_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CULL_FACE_MODE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CURRENT_PROGRAM | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_CW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DECR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DECR_WRAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DELETE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_COMPONENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_COMPONENT16 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_RANGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_STENCIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DEPTH_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DITHER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DONT_CARE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DRAW_BUFFER9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DST_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_DYNAMIC_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_EQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FASTEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_MAT2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_MAT3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_MAT4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FLOAT_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAGMENT_SHADER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRONT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRONT_AND_BACK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FRONT_FACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FUNC_ADD | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_FUNC_SUBTRACT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_GEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_GREATER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_GREEN_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_HIGH_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_HIGH_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INCR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INCR_WRAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INT_VEC2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INT_VEC3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INT_VEC4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INVALID_ENUM | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INVALID_OPERATION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INVALID_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_INVERT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_KEEP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LESS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINE_LOOP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINE_STRIP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINE_WIDTH | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LINK_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LOW_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LOW_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LUMINANCE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_LUMINANCE_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_DRAW_BUFFERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_VARYING_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MEDIUM_FLOAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MEDIUM_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_MIRRORED_REPEAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NEVER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NICEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NONE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NOTEQUAL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_NO_ERROR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_OUT_OF_MEMORY | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_PACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_POINTS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_POLYGON_OFFSET_FILL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RED_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERBUFFER_WIDTH | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RENDERER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_REPEAT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_REPLACE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGB | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGB565 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGB5_A1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGBA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGBA32F | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_RGBA4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLER_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLER_CUBE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLE_BUFFERS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLE_COVERAGE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SCISSOR_BOX | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SCISSOR_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SHADER_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SHORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SRC_ALPHA | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SRC_ALPHA_SATURATE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SRC_COLOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STATIC_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_REF | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_BUFFER_BIT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_FUNC | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_INDEX8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_REF | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_TEST | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_VALUE_MASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STENCIL_WRITEMASK | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_STREAM_DRAW | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_SUBPIXEL_BITS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE0 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE10 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE11 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE12 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE13 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE14 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE15 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE16 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE17 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE18 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE19 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE20 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE21 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE22 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE23 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE24 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE25 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE26 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE27 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE28 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE29 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE30 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE31 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE6 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE7 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE9 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_BINDING_2D | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_MAG_FILTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_MIN_FILTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_WRAP_S | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TEXTURE_WRAP_T | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TRIANGLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TRIANGLE_FAN | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_TRIANGLE_STRIP | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNPACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_BYTE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_INT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_INT_24_8 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_SHORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VALIDATE_STATUS | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VENDOR | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERSION | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VERTEX_SHADER | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_VIEWPORT | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| gl_ZERO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| GMat2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GMat3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GMat4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| Greater | Graphics.Rendering.Ombra.Stencil |
| GreaterOrEqual | Graphics.Rendering.Ombra.Stencil |
| greaterThan | Graphics.Rendering.Ombra.Shader |
| greaterThanEqual | Graphics.Rendering.Ombra.Shader |
| green | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| GSampler2D | Graphics.Rendering.Ombra.Shader |
| GSamplerCube | Graphics.Rendering.Ombra.Shader |
| guardedB | Graphics.Rendering.Ombra.Shader |
| GVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| GVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| HasCross2 | Graphics.Rendering.Ombra.Vector |
| HasCross3 | Graphics.Rendering.Ombra.Vector |
| HasNormal | Graphics.Rendering.Ombra.Vector |
| hint | Graphics.Rendering.Ombra.Internal.GL |
| idmtx | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| IfB | Graphics.Rendering.Ombra.Shader |
| ifB | Graphics.Rendering.Ombra.Shader |
| Image | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| image | Graphics.Rendering.Ombra.D2 |
| Increment | Graphics.Rendering.Ombra.Stencil |
| IncWrap | Graphics.Rendering.Ombra.Stencil |
| InnerSpace | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| inSum | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| inSum2 | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| int | Graphics.Rendering.Ombra.Shader |
| Int32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| inversesqrt | Graphics.Rendering.Ombra.Shader |
| Invert | Graphics.Rendering.Ombra.Stencil |
| isBuffer | Graphics.Rendering.Ombra.Internal.GL |
| isEnabled | Graphics.Rendering.Ombra.Internal.GL |
| isFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| IsObject2D | Graphics.Rendering.Ombra.D2 |
| IsObject3D | Graphics.Rendering.Ombra.D3 |
| isProgram | Graphics.Rendering.Ombra.Internal.GL |
| isRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| isShader | Graphics.Rendering.Ombra.Internal.GL |
| isTexture | Graphics.Rendering.Ombra.Internal.GL |
| isVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| IVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| IVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| IVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Keep | Graphics.Rendering.Ombra.Stencil |
| Layer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| layer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Layer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| layerS | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| LayerStatus | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| lerp | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Less | Graphics.Rendering.Ombra.Stencil |
| LessOrEqual | Graphics.Rendering.Ombra.Stencil |
| lessThan | Graphics.Rendering.Ombra.Shader |
| lessThanEqual | Graphics.Rendering.Ombra.Shader |
| liftIO | Graphics.Rendering.Ombra.Internal.GL |
| Linear | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| linearCombo | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| lineWidth | Graphics.Rendering.Ombra.Internal.GL |
| linkProgram | Graphics.Rendering.Ombra.Internal.GL |
| log2 | Graphics.Rendering.Ombra.Shader |
| lookAtMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| loop | Graphics.Rendering.Ombra.Shader |
| magnitude | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| magnitudeSq | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| makeContext | Graphics.Rendering.Ombra.Backend.OpenGL |
| Mat2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Mat3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Mat4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Matrix | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| matrixCompMult | Graphics.Rendering.Ombra.Shader |
| maxB | Graphics.Rendering.Ombra.Shader |
| maxG | Graphics.Rendering.Ombra.Shader |
| MemberGlobal | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| mesh | Graphics.Rendering.Ombra.D3 |
| minB | Graphics.Rendering.Ombra.Shader |
| minG | Graphics.Rendering.Ombra.Shader |
| mirror | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| mix | Graphics.Rendering.Ombra.Shader |
| mkGeometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry2D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry2D' | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry2DInd | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry2DInd' | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry3D | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry3D' | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry3DInd | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometry3DInd' | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkGeometryInd | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| mkTexture | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| mkTextureFloat | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| mkTextureRaw | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| Mode | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Blend |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
| 3 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
| 4 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
| modG | Graphics.Rendering.Ombra.Shader |
| modifyGeometry | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| N | Graphics.Rendering.Ombra.Shader |
| Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| negateV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Never | Graphics.Rendering.Ombra.Stencil |
| newByteArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noBlend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noCull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| NonDrawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| normal | Graphics.Rendering.Ombra.Vector |
| Normal3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
| normalized | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| normalVec | Graphics.Rendering.Ombra.Vector |
| noStencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| notB | Graphics.Rendering.Ombra.Shader |
| notBV | Graphics.Rendering.Ombra.Shader |
| NotEqual | Graphics.Rendering.Ombra.Stencil |
| notEqual | Graphics.Rendering.Ombra.Shader |
| noTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| nothing | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noVAO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| nullGLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Object | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| Object2D | Graphics.Rendering.Ombra.D2 |
| Object3D | Graphics.Rendering.Ombra.D3 |
| One | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
| OneMinus | Graphics.Rendering.Ombra.Blend |
| Operation | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Stencil |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
| OperationType | Graphics.Rendering.Ombra.Stencil |
| Operator | Graphics.Rendering.Ombra.Blend |
| OrdB | Graphics.Rendering.Ombra.Shader |
| orthoMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| over | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Parameter | Graphics.Rendering.Ombra.Blend |
| permanent | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| perspectiveMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| perspectiveMat4Size | Graphics.Rendering.Ombra.D3 |
| pixelStorei | Graphics.Rendering.Ombra.Internal.GL |
| poly | Graphics.Rendering.Ombra.D2 |
| polygonOffset | Graphics.Rendering.Ombra.Internal.GL |
| position | Graphics.Rendering.Ombra.Shader |
| Position2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D |
| Position3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
| positionOnly | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| preloadGeometry | Graphics.Rendering.Ombra.Draw |
| preloadProgram | Graphics.Rendering.Ombra.Draw |
| preloadTexture | Graphics.Rendering.Ombra.Draw |
| Program | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| program | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| project | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| radians | Graphics.Rendering.Ombra.Shader |
| readPixels | Graphics.Rendering.Ombra.Internal.GL |
| rect | Graphics.Rendering.Ombra.D2 |
| rectGeometry | Graphics.Rendering.Ombra.Shapes |
| red | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| refDrawCtx | Graphics.Rendering.Ombra.Draw |
| reflect | Graphics.Rendering.Ombra.Shader |
| refract | Graphics.Rendering.Ombra.Shader |
| removeAttribute | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| removeGeometry | Graphics.Rendering.Ombra.Draw |
| RemoveGlobal | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| removeProgram | Graphics.Rendering.Ombra.Draw |
| removeTexture | Graphics.Rendering.Ombra.Draw |
| RenderBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| renderbufferStorage | Graphics.Rendering.Ombra.Internal.GL |
| Replace | Graphics.Rendering.Ombra.Stencil |
| resizeViewport | Graphics.Rendering.Ombra.Draw |
| ReverseSubtract | Graphics.Rendering.Ombra.Blend |
| rgbOperator | Graphics.Rendering.Ombra.Blend |
| rgbParameters | Graphics.Rendering.Ombra.Blend |
| rot | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| rotMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
| rotMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| rotX | Graphics.Rendering.Ombra.D3 |
| rotXMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| rotY | Graphics.Rendering.Ombra.D3 |
| rotYMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| rotZ | Graphics.Rendering.Ombra.D3 |
| rotZMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| Row | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| runDrawCtx | Graphics.Rendering.Ombra.Draw |
| sampleCoverage | Graphics.Rendering.Ombra.Internal.GL |
| Scalar | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| scale | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| scaleMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
| scaleMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| scaleTex | Graphics.Rendering.Ombra.D2 |
| scaleTexAR | Graphics.Rendering.Ombra.D2 |
| scaleV | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| scissor | Graphics.Rendering.Ombra.Internal.GL |
| screenMat3 | Graphics.Rendering.Ombra.D2 |
| Separate | Graphics.Rendering.Ombra.Stencil |
| setFilter | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| Shader | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| shaderSource | Graphics.Rendering.Ombra.Internal.GL |
| ShaderVars | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| Side | Graphics.Rendering.Ombra.Stencil |
| smoothstep | Graphics.Rendering.Ombra.Shader |
| sort2B | Graphics.Rendering.Ombra.Shader |
| SourceAlpha | Graphics.Rendering.Ombra.Blend |
| SourceColor | Graphics.Rendering.Ombra.Blend |
| sprite | Graphics.Rendering.Ombra.D2 |
| stencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| StencilBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| stencilFunc | Graphics.Rendering.Ombra.Internal.GL |
| stencilFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
| stencilMask | Graphics.Rendering.Ombra.Internal.GL |
| stencilMaskSeparate | Graphics.Rendering.Ombra.Internal.GL |
| stencilOp | Graphics.Rendering.Ombra.Internal.GL |
| stencilOpSeparate | Graphics.Rendering.Ombra.Internal.GL |
| step | Graphics.Rendering.Ombra.Shader |
| store | Graphics.Rendering.Ombra.Shader |
| subLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Subtract | Graphics.Rendering.Ombra.Blend |
| Sum | |
| 1 (Data Constructor) | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| sumV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| SVList | Graphics.Rendering.Ombra.Shader |
| texImage2DFloat | Graphics.Rendering.Ombra.Internal.GL |
| texImage2DUInt | Graphics.Rendering.Ombra.Internal.GL |
| texParameterf | Graphics.Rendering.Ombra.Internal.GL |
| texParameteri | Graphics.Rendering.Ombra.Internal.GL |
| texSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| Texture | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| Texture2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| texture2D | Graphics.Rendering.Ombra.Shader |
| texture2DBias | Graphics.Rendering.Ombra.Shader |
| texture2DLod | Graphics.Rendering.Ombra.Shader |
| texture2DProj | Graphics.Rendering.Ombra.Shader |
| texture2DProj4 | Graphics.Rendering.Ombra.Shader |
| texture2DProjBias | Graphics.Rendering.Ombra.Shader |
| texture2DProjBias4 | Graphics.Rendering.Ombra.Shader |
| texture2DProjLod | Graphics.Rendering.Ombra.Shader |
| texture2DProjLod4 | Graphics.Rendering.Ombra.Shader |
| Three | Graphics.Rendering.Ombra.Vector |
| ToGBool | Graphics.Rendering.Ombra.Shader |
| ToGFloat | Graphics.Rendering.Ombra.Shader |
| ToGInt | Graphics.Rendering.Ombra.Shader |
| toGLString | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| trans | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| transform | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| Transform2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| Transform3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| transMat3 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D2 |
| transMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| transparency | Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| transparent | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| transpose | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Triangle | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| true | |
| 1 (Function) | Graphics.Rendering.Ombra.Shader |
| 2 (Function) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| TTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Two | Graphics.Rendering.Ombra.Vector |
| UInt16Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| UInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Uniform | Graphics.Rendering.Ombra.Shader |
| uniform1f | Graphics.Rendering.Ombra.Internal.GL |
| uniform1fv | Graphics.Rendering.Ombra.Internal.GL |
| uniform1i | Graphics.Rendering.Ombra.Internal.GL |
| uniform1iv | Graphics.Rendering.Ombra.Internal.GL |
| uniform2f | Graphics.Rendering.Ombra.Internal.GL |
| uniform2fv | Graphics.Rendering.Ombra.Internal.GL |
| uniform2i | Graphics.Rendering.Ombra.Internal.GL |
| uniform2iv | Graphics.Rendering.Ombra.Internal.GL |
| uniform3f | Graphics.Rendering.Ombra.Internal.GL |
| uniform3fv | Graphics.Rendering.Ombra.Internal.GL |
| uniform3i | Graphics.Rendering.Ombra.Internal.GL |
| uniform3iv | Graphics.Rendering.Ombra.Internal.GL |
| uniform4f | Graphics.Rendering.Ombra.Internal.GL |
| uniform4fv | Graphics.Rendering.Ombra.Internal.GL |
| uniform4i | Graphics.Rendering.Ombra.Internal.GL |
| uniform4iv | Graphics.Rendering.Ombra.Internal.GL |
| UniformLocation | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| uniformMatrix2fv | Graphics.Rendering.Ombra.Internal.GL |
| uniformMatrix3fv | Graphics.Rendering.Ombra.Internal.GL |
| uniformMatrix4fv | Graphics.Rendering.Ombra.Internal.GL |
| Uniforms | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
| Uniforms2D | Graphics.Rendering.Ombra.D2 |
| Uniforms3D | Graphics.Rendering.Ombra.D3 |
| useProgram | Graphics.Rendering.Ombra.Internal.GL |
| UV | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Default3D |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Default3D |
| validateProgram | Graphics.Rendering.Ombra.Internal.GL |
| Vec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Vec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| Vec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Vector |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Vector |
| VecEq | Graphics.Rendering.Ombra.Shader |
| VecOrd | Graphics.Rendering.Ombra.Shader |
| VectorSpace | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Vertex | |
| 1 (Data Constructor) | Graphics.Rendering.Ombra.Shader |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| VertexArrayObject | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib1f | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib1fv | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib2f | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib2fv | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib3f | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib3fv | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib4f | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttrib4fv | Graphics.Rendering.Ombra.Internal.GL |
| vertexAttribPointer | Graphics.Rendering.Ombra.Internal.GL |
| VertexShader | Graphics.Rendering.Ombra.Shader |
| vertexShader | |
| 1 (Function) | Graphics.Rendering.Ombra.Shader.Default2D |
| 2 (Function) | Graphics.Rendering.Ombra.Shader.Default3D |
| VertexShaderOutput | Graphics.Rendering.Ombra.Shader |
| view | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| View2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| View3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.D3 |
| viewOrtho | Graphics.Rendering.Ombra.D3 |
| viewPersp | Graphics.Rendering.Ombra.D3 |
| viewport | Graphics.Rendering.Ombra.Internal.GL |
| viewScreen | Graphics.Rendering.Ombra.D2 |
| viewVP | |
| 1 (Function) | Graphics.Rendering.Ombra.D2 |
| 2 (Function) | Graphics.Rendering.Ombra.D3 |
| visible | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| VOShaderVars | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| white | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| withFramebufferSize | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| withTexSize | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| withTexture | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| withTTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| yellow | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| Zero | |
| 1 (Data Constructor) | Graphics.Rendering.Ombra.Blend |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Stencil |
| zeroV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^* | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^+^ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^-^ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^/ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^| | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ^|^ | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| ||* | Graphics.Rendering.Ombra.Shader |
| ~~> | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |