-- | OpenGL ES (ES for Embed Systems) 2.0 and 3.0 -- -- - <https://www.khronos.org/registry/gles/specs/3.1/es_spec_3.1.withchanges.pdf OpenGLĀ® ES Version 3.1 (June 4, 2014) [PDF]> -- - <http://www.khronos.org/opengles/sdk/docs/man31/ OpenGL ES 3.1 Manual> -- - <http://www.khronos.org/files/opengles3-quick-reference-card.pdf OpenGL ES 3.0 Quick Reference [PDF]> -- - <http://www.khronos.org/opengles/sdk/docs/man3/ OpenGL ES 3.0 Manual> -- - <http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf OpenGL ES 2.0 Quick Reference [PDF]> -- - <http://www.khronos.org/opengles/sdk/docs/man/ OpenGL ES 2.0 Manual> -- - <http://code.google.com/p/angleproject/ ANGLE> -- OpenGL ES backend for Windows. module Graphics.OpenGLES ( module Control.Future, module Data.Int, module Data.Word, module Graphics.OpenGLES.Buffer, module Graphics.OpenGLES.Framebuffer, module Graphics.OpenGLES.Core, module Graphics.OpenGLES.Env, module Graphics.OpenGLES.PixelFormat, module Graphics.OpenGLES.State, module Graphics.OpenGLES.Texture, module Graphics.OpenGLES.Types, module Linear ) where import Control.Future import Data.Int import Data.Word import Graphics.OpenGLES.Buffer import Graphics.OpenGLES.Framebuffer import Graphics.OpenGLES.Core import Graphics.OpenGLES.Env import Graphics.OpenGLES.PixelFormat import Graphics.OpenGLES.State import Graphics.OpenGLES.Texture import Graphics.OpenGLES.Types import Linear