{-# language CPP #-} -- No documentation found for Chapter "EnvironmentBlendMode" module OpenXR.Core10.Enums.EnvironmentBlendMode (EnvironmentBlendMode( ENVIRONMENT_BLEND_MODE_OPAQUE , ENVIRONMENT_BLEND_MODE_ADDITIVE , ENVIRONMENT_BLEND_MODE_ALPHA_BLEND , .. )) where import OpenXR.Internal.Utils (enumReadPrec) import OpenXR.Internal.Utils (enumShowsPrec) import GHC.Show (showsPrec) import OpenXR.Zero (Zero) import Foreign.Storable (Storable) import Data.Int (Int32) import GHC.Read (Read(readPrec)) import GHC.Show (Show(showsPrec)) -- | XrEnvironmentBlendMode - Environment blend modes -- -- == Enumerant Descriptions -- -- = See Also -- -- 'OpenXR.Core10.DisplayTiming.FrameEndInfo', -- 'OpenXR.Extensions.XR_MSFT_secondary_view_configuration.SecondaryViewConfigurationLayerInfoMSFT', -- 'OpenXR.Core10.Device.enumerateEnvironmentBlendModes' newtype EnvironmentBlendMode = EnvironmentBlendMode Int32 deriving newtype (Eq, Ord, Storable, Zero) -- Note that the zero instance does not produce a valid value, passing 'zero' to Vulkan will result in an error -- | 'ENVIRONMENT_BLEND_MODE_OPAQUE'. The composition layers will be -- displayed with no view of the physical world behind them. The composited -- image will be interpreted as an RGB image, ignoring the composited alpha -- channel. This is the typical mode for VR experiences, although this mode -- can also be supported on devices that support video passthrough. pattern ENVIRONMENT_BLEND_MODE_OPAQUE = EnvironmentBlendMode 1 -- | 'ENVIRONMENT_BLEND_MODE_ADDITIVE'. The composition layers will be -- additively blended with the real world behind the display. The -- composited image will be interpreted as an RGB image, ignoring the -- composited alpha channel during the additive blending. This will cause -- black composited pixels to appear transparent. This is the typical mode -- for an AR experience on a see-through headset with an additive display, -- although this mode can also be supported on devices that support video -- passthrough. pattern ENVIRONMENT_BLEND_MODE_ADDITIVE = EnvironmentBlendMode 2 -- | 'ENVIRONMENT_BLEND_MODE_ALPHA_BLEND'. The composition layers will be -- alpha-blended with the real world behind the display. The composited -- image will be interpreted as an RGBA image, with the composited alpha -- channel determining each pixel’s level of blending with the real world -- behind the display. This is the typical mode for an AR experience on a -- phone or headset that supports video passthrough. pattern ENVIRONMENT_BLEND_MODE_ALPHA_BLEND = EnvironmentBlendMode 3 {-# complete ENVIRONMENT_BLEND_MODE_OPAQUE, ENVIRONMENT_BLEND_MODE_ADDITIVE, ENVIRONMENT_BLEND_MODE_ALPHA_BLEND :: EnvironmentBlendMode #-} conNameEnvironmentBlendMode :: String conNameEnvironmentBlendMode = "EnvironmentBlendMode" enumPrefixEnvironmentBlendMode :: String enumPrefixEnvironmentBlendMode = "ENVIRONMENT_BLEND_MODE_" showTableEnvironmentBlendMode :: [(EnvironmentBlendMode, String)] showTableEnvironmentBlendMode = [ (ENVIRONMENT_BLEND_MODE_OPAQUE , "OPAQUE") , (ENVIRONMENT_BLEND_MODE_ADDITIVE , "ADDITIVE") , (ENVIRONMENT_BLEND_MODE_ALPHA_BLEND, "ALPHA_BLEND") ] instance Show EnvironmentBlendMode where showsPrec = enumShowsPrec enumPrefixEnvironmentBlendMode showTableEnvironmentBlendMode conNameEnvironmentBlendMode (\(EnvironmentBlendMode x) -> x) (showsPrec 11) instance Read EnvironmentBlendMode where readPrec = enumReadPrec enumPrefixEnvironmentBlendMode showTableEnvironmentBlendMode conNameEnvironmentBlendMode EnvironmentBlendMode