-- | A very simple physics subsytem. It currently detects shape -- overlaps only, the actual physics movement is carried out -- in Yampa itself, as it is very simple using integrals and -- derivatives. module Physics.TwoDimensions.Shapes where import FRP.Yampa.VectorSpace import Physics.TwoDimensions.Dimensions -- | Side of a rectangle data Side = TopSide | BottomSide | LeftSide | RightSide deriving (Eq,Show) -- | Opposite side -- -- If A collides with B, the collision sides on -- A and B are always opposite. oppositeSide :: Side -> Side oppositeSide TopSide = BottomSide oppositeSide BottomSide = TopSide oppositeSide LeftSide = RightSide oppositeSide RightSide = LeftSide data Shape = -- Rectangle Pos2D Size2D -- A corner and the whole size Circle Pos2D Double -- Position and radius | SemiPlane Pos2D Side -- -- | Detects if two shapes overlap. -- -- Rectangles: overlap if projections on both axis overlap, -- which happens if x distance between centers is less than the sum -- of half the widths, and the analogous for y and the heights. overlapShape :: Shape -> Shape -> Bool overlapShape (Circle p1 s1) (Circle p2 s2) = (dist - (s1 + s2)) < sigma where (dx, dy) = p2 ^-^ p1 dist = sqrt (dx**2 + dy**2) sigma = 1 overlapShape (Circle (p1x,p1y) s1) (SemiPlane (px,py) side) = case side of LeftSide -> p1x - s1 <= px RightSide -> p1x + s1 >= px TopSide -> p1y - s1 <= py BottomSide -> p1y + s1 >= py overlapShape s@(SemiPlane _ _) c@(Circle _ _) = overlapShape c s overlapShape _ _ = False -- Not really, it's just that we don't care