Welcome! ===== Prizm is a haskell library for dealing with colors. Please contribute! My inspiration for writing this was Sass and Bourbon, both implement interesting color handling functions for use in stylesheets and I wanted the same thing for use in [Clay](http://fvisser.nl/clay/) (also for [Bentonite](https://github.com/ixmatus/bentonite)). ## Colour Module There is some overlap with the Haskell Colour Module that already exists; however, this library is filling a couple of needs the other doesn't satisfy. I also want to have a cleaner API to work with. ## Supported Algorithms - sRGB -> CIE XYZ - CIE XYZ -> sRGB ## Roadmap ### 0.1.0.2 Make sure all of the conversion formulas convert losslessly at an acceptable level of precision. ### 1.0.0.0 Implementation of conversions for all the CIE color representations and a converter for HEX to SRGB (trivial). ### 1.1.0.0 Implementations for - color mixing - tint / shade - darken / lighten - hue - saturation - inversion [General Color Formulas, Data, and Algorithms](http://www.brucelindbloom.com/index.html?Info.html) [CIE Conversion Mathematics](http://rip94550.wordpress.com/2011/07/04/color-cielab-and-tristimulus-xyz/) [Conversion Algorithm Sources](http://www.easyrgb.com/index.php?X=MATH&H=01)