module Sound.ProteaAudio (
initAudio,
finishAudio,
loaderAvailable,
volume,
sampleFromFile,
soundActive,
soundStopAll,
soundLoop,
soundPlay,
soundUpdate,
soundStop,
Sample()
) where
import Foreign
import Foreign.C
newtype Sample = Sample (CInt)
toSample s = Sample s
fromSample (Sample s) = s
initAudio :: (Int) -> (Int) -> (Int) -> IO ((Bool))
initAudio a1 a2 a3 =
let {a1' = fromIntegral a1} in
let {a2' = fromIntegral a2} in
let {a3' = fromIntegral a3} in
initAudio'_ a1' a2' a3' >>= \res ->
let {res' = toBool res} in
return (res')
finishAudio :: IO ()
finishAudio =
finishAudio'_ >>
return ()
loaderAvailable :: (String) -> IO ((Bool))
loaderAvailable a1 =
withCString a1 $ \a1' ->
loaderAvailable'_ a1' >>= \res ->
let {res' = toBool res} in
return (res')
sampleFromFile :: (String) -> (Float) -> IO ((Sample))
sampleFromFile a1 a2 =
withCString a1 $ \a1' ->
let {a2' = realToFrac a2} in
sampleFromFile'_ a1' a2' >>= \res ->
let {res' = toSample res} in
return (res')
volume :: (Float) -> (Float) -> IO ()
volume a1 a2 =
let {a1' = realToFrac a1} in
let {a2' = realToFrac a2} in
volume'_ a1' a2' >>
return ()
soundActive :: IO ((Int))
soundActive =
soundActive'_ >>= \res ->
let {res' = fromIntegral res} in
return (res')
soundStopAll :: IO ()
soundStopAll =
soundStopAll'_ >>
return ()
soundLoop :: (Sample) -> (Float) -> (Float) -> (Float) -> (Float) -> IO ()
soundLoop a1 a2 a3 a4 a5 =
let {a1' = fromSample a1} in
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
soundLoop'_ a1' a2' a3' a4' a5' >>
return ()
soundPlay :: (Sample) -> (Float) -> (Float) -> (Float) -> (Float) -> IO ()
soundPlay a1 a2 a3 a4 a5 =
let {a1' = fromSample a1} in
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
soundPlay'_ a1' a2' a3' a4' a5' >>
return ()
soundUpdate :: (Sample) -> (Float) -> (Float) -> (Float) -> (Float) -> IO ((Bool))
soundUpdate a1 a2 a3 a4 a5 =
let {a1' = fromSample a1} in
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
soundUpdate'_ a1' a2' a3' a4' a5' >>= \res ->
let {res' = toBool res} in
return (res')
soundStop :: (Sample) -> IO ((Bool))
soundStop a1 =
let {a1' = fromSample a1} in
soundStop'_ a1' >>= \res ->
let {res' = toBool res} in
return (res')
foreign import ccall safe "Sound/ProteaAudio.chs.h initAudio"
initAudio'_ :: (CInt -> (CInt -> (CInt -> (IO CInt))))
foreign import ccall safe "Sound/ProteaAudio.chs.h finishAudio"
finishAudio'_ :: (IO ())
foreign import ccall safe "Sound/ProteaAudio.chs.h loaderAvailable"
loaderAvailable'_ :: ((Ptr CChar) -> (IO CInt))
foreign import ccall safe "Sound/ProteaAudio.chs.h sampleFromFile"
sampleFromFile'_ :: ((Ptr CChar) -> (CFloat -> (IO CInt)))
foreign import ccall safe "Sound/ProteaAudio.chs.h volume"
volume'_ :: (CFloat -> (CFloat -> (IO ())))
foreign import ccall safe "Sound/ProteaAudio.chs.h soundActive"
soundActive'_ :: (IO CInt)
foreign import ccall safe "Sound/ProteaAudio.chs.h soundStopAll"
soundStopAll'_ :: (IO ())
foreign import ccall safe "Sound/ProteaAudio.chs.h soundLoop"
soundLoop'_ :: (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "Sound/ProteaAudio.chs.h soundPlay"
soundPlay'_ :: (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "Sound/ProteaAudio.chs.h soundUpdate"
soundUpdate'_ :: (CInt -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO CInt))))))
foreign import ccall safe "Sound/ProteaAudio.chs.h soundStop"
soundStop'_ :: (CInt -> (IO CInt))