úÎ- +x     Safeaudio sample handleinitializes the audio system1releases the audio device and cleans up resources0checks if loader for this file type is available)loads wav sound sample from memory buffer)loads ogg sound sample from memory buffer)loads wav sound sample from memory buffer)loads ogg sound sample from memory bufferloads a sound sample from fileset mixer volume!number of currently active sounds stops all sounds immediately Cplays a specified sound sample continuously and sets its parameters ;plays a specified sound sample once and sets its parameters 'updates parameters of a specified sound #stops a specified sound immediately othe maximum number of sounds that are played parallely. Computation time is linearly correlated to this factor.’sample frequency of the playback in Hz. 22050 corresponds to FM radio 44100 is CD quality. Computation time is linearly correlated to this factor.ÿ<the number of bytes that are sent to the sound card at once. Low numbers lead to smaller latencies but need more computation time (thread switches). If a too small number is chosen, the sounds might not be played continuously. The default value 512 guarantees a good latency below 40 ms at 22050 Hz sample frequency.returns True on successfile extension (e.g. ogg)memory buffer pointermemory buffer size in bytesvolumereturns handlememory buffer pointermemory buffer size in bytesvolumereturns handlewav sample datavolumereturn sample handleogg sample datavolumereturn sample handlesample filepathvolumereturns handleleftright $handle of a previously loaded sample left volume right volumeŽtime difference between left and right channel in seconds. Use negative values to specify a delay for the left channel, positive for the rightdpitch factor for playback. 0.5 corresponds to one octave below, 2.0 to one above the original sample $handle of a previously loaded sample left volume right volumeŽtime difference between left and right channel in seconds. Use negative values to specify a delay for the left channel, positive for the rightdpitch factor for playback. 0.5 corresponds to one octave below, 2.0 to one above the original sample "handle of a currently active sound left volume right volumeŽtime difference between left and right channel in seconds. Use negative values to specify a delay for the left channel, positive for the rightdpitch factor for playback. 0.5 corresponds to one octave below, 2.0 to one above the original sampleAreturn True in case the parameters have been updated successfully          !(proteaaudio-0.7.0-EhhJy02nPZIHAObmXxsvqkSound.ProteaAudioSample initAudio finishAudioloaderAvailablesampleFromMemoryWavsampleFromMemoryOggsampleFromFilevolume soundActive soundStopAll soundLoop soundPlay soundUpdate soundStop_sampleFromMemoryWav_sampleFromMemoryOgg soundStop'_ soundUpdate'_ soundPlay'_ soundLoop'_soundStopAll'_ soundActive'_volume'_sampleFromFile'__sampleFromMemoryOgg'__sampleFromMemoryWav'_loaderAvailable'_ finishAudio'_ initAudio'_toSample fromSample