{-# LANGUAGE BangPatterns #-} -- | This module provides benchmarks for the 'PSQueue' type from the PSQueue -- package. module Data.PSQueue.Benchmark ( benchmark ) where import Data.List (foldl') import qualified Data.PSQueue as PSQueue import Criterion.Main import Prelude hiding (lookup) import BenchmarkTypes import Data.Maybe (fromMaybe) benchmark :: String -> [BElem] -> BenchmarkSet benchmark name elems = BenchmarkSet { bGroupName = name , bMinView = whnf bench_minView initialPSQ , bLookup = whnf (bench_lookup keys) initialPSQ , bInsertEmpty = nf' (bench_insert firstElems) PSQueue.empty , bInsertNew = nf' (bench_insert secondElems) initialPSQ , bInsertDuplicates = nf' (bench_insert firstElems) initialPSQ , bDelete = nf' (bench_delete firstKeys) initialPSQ } where (firstElems, secondElems) = splitAt (numElems `div` 2) elems numElems = length elems keys = map (\(x, _, _) -> x) elems firstKeys = map (\(x, _, _) -> x) firstElems initialPSQ = PSQueue.fromList $ map toBinding firstElems :: PSQueue.PSQ Int Int toBinding :: BElem -> PSQueue.Binding Int Int toBinding (k, p, _) = k PSQueue.:-> p -- Get the size of the resulting PSQ, since there's no NFData instance. nf' f x = whnf (PSQueue.size . f) x -- Get the sum of all priorities by getting all elements using 'lookup' bench_lookup :: [Int] -> PSQueue.PSQ Int Int -> Int bench_lookup xs m = foldl' (\n k -> fromMaybe n (PSQueue.lookup k m)) 0 xs -- Insert a list of elements one-by-one into a PSQ bench_insert :: [BElem] -> PSQueue.PSQ Int Int -> PSQueue.PSQ Int Int bench_insert xs m0 = foldl' (\m (k, p, _) -> PSQueue.insert k p m) m0 xs -- Get the sum of all priorities by sequentially popping all elements using -- 'minView' bench_minView :: PSQueue.PSQ Int Int -> Int bench_minView = go 0 where go !n t = case PSQueue.minView t of Nothing -> n Just ((k PSQueue.:-> x), t') -> go (n + k + x) t' -- Empty a queue by sequentially removing all elements bench_delete :: [Int] -> PSQueue.PSQ Int Int -> PSQueue.PSQ Int Int bench_delete keys t0 = foldl' (\t k -> PSQueue.delete k t) t0 keys