module Main where import Prelude import Effect.Console (log, logShow) getX = _.x point = { x: 1.0, y: 0.0 } main = do logShow $ getX point log $ _." 123 string Prop Name " { " 123 string Prop Name ": "OK" } log $ (_.x >>> _.y) { x: { y: "Nested" } } log $ _.value { value: "Done" }