{-# LANGUAGE UnicodeSyntax #-} {-# LANGUAGE BangPatterns #-} -- -------------------------------------------------------------------------- -- -- | -- Module: Data.ByteString.Random -- Copyright: (c) Lars Kuhtz 2017 -- License: MIT -- Maintainer: lakuhtz@gmail.com -- Stability: experimental -- -- -------------------------------------------------------------------------- -- module Data.ByteString.Random ( random , randomGen ) where import Control.Exception (bracketOnError) import Data.ByteString (ByteString) import Data.ByteString.Unsafe (unsafePackAddressLen) import Data.Word (Word8, Word64) import Foreign (mallocBytes, poke, plusPtr, free, castPtr) import GHC.Ptr (Ptr(..)) import Numeric.Natural (Natural) import System.Random.MWC (uniform, GenIO, create) random ∷ Natural → IO ByteString random n = do gen ← create randomGen gen n randomGen ∷ GenIO → Natural → IO ByteString randomGen gen n = bracketOnError (mallocBytes len8) free $ \ptr@(Ptr !addr) → do {-# SCC "go" #-} go ptr {-# SCC "pack" #-} unsafePackAddressLen len8 addr where len8, len64 ∷ Int !len8 = fromIntegral n !len64 = len8 `div` 8 go ∷ Ptr Word64 → IO () go !startPtr = loop64 startPtr where -- Would it help to add more manual unrolling levels? -- How smart is the compiler about unrolling loops? -- Generate 64bit values fin64Ptr ∷ Ptr Word64 !fin64Ptr = startPtr `plusPtr` (len64 * 8) loop64 ∷ Ptr Word64 → IO () loop64 !curPtr | curPtr < fin64Ptr = {-# SCC "loop64" #-} do !b ← uniform gen ∷ IO Word64 {-# SCC "poke64" #-} poke curPtr b loop64 $ {-# SCC "ptr_inc" #-} curPtr `plusPtr` 8 | otherwise = loop8 $ castPtr curPtr -- Generate 8bit values fin8Ptr ∷ Ptr Word8 !fin8Ptr = startPtr `plusPtr` len8 loop8 ∷ Ptr Word8 → IO () loop8 !curPtr | curPtr < fin8Ptr = {-# SCC "loop8" #-} do !b ← uniform gen ∷ IO Word8 poke curPtr b loop8 $ curPtr `plusPtr` 1 | otherwise = return ()