module Rattletrap.Decode.RigidBodyStateAttribute ( decodeRigidBodyStateAttributeBits ) where import Rattletrap.Decode.Common import Rattletrap.Decode.Rotation import Rattletrap.Decode.Vector import Rattletrap.Type.RigidBodyStateAttribute decodeRigidBodyStateAttributeBits :: (Int, Int, Int) -> DecodeBits RigidBodyStateAttribute decodeRigidBodyStateAttributeBits version = do sleeping <- getBool RigidBodyStateAttribute sleeping <$> decodeVectorBits version <*> decodeRotationBits version <*> decodeWhen (not sleeping) (decodeVectorBits version) <*> decodeWhen (not sleeping) (decodeVectorBits version)