{-# LANGUAGE TemplateHaskell #-} module Rattletrap.Type.Header ( Header(..) ) where import Rattletrap.Type.Common import Rattletrap.Type.Dictionary import Rattletrap.Type.Property import Rattletrap.Type.Str import Rattletrap.Type.Word32le -- | Contains high-level metadata about a 'Rattletrap.Replay.Replay'. data Header = Header { headerEngineVersion :: Word32le -- ^ The "major" ("engine") version number. , headerLicenseeVersion :: Word32le -- ^ The "minor" ("licensee") version number. , headerPatchVersion :: Maybe Word32le -- ^ The "patch" ("net") version number. , headerLabel :: Str -- ^ Always @TAGame.Replay_Soccar_TA@. , headerProperties :: Dictionary Property -- ^ These properties determine how a replay will look in the list of -- replays in-game. One element is required for the replay to show up: -- -- - MapName: This is a 'Rattletrap.PropertyValue.NameProperty' with a -- case-insensitive map identifier, like @Stadium_P@. -- -- There are many other properties that affect how the replay looks in the -- list of replays. -- -- - Date: A 'Rattletrap.PropertyValue.StrProperty' with the format -- @YYYY-mm-dd:HH-MM@. Dates are not validated, but the month must be -- between 1 and 12 to show up. The hour is shown modulo 12 with AM or PM. -- - MatchType: A 'Rattletrap.PropertyValue.NameProperty'. If this is not -- one of the expected values, nothing will be shown next to the replay's -- map. The expected values are: @Online@, @Offline@, @Private@, and -- @Season@. -- - NumFrames: This 'Rattletrap.PropertyValue.IntProperty' is used to -- calculate the length of the match. There are 30 frames per second, -- a typical 5-minute match has about 9,000 frames. -- - PrimaryPlayerTeam: This is an 'Rattletrap.PropertyValue.IntProperty'. -- It is either 0 (blue) or 1 (orange). Any other value is ignored. If -- this would be 0, you don't have to set it at all. -- - ReplayName: An optional 'Rattletrap.PropertyValue.StrProperty' with a -- user-supplied name for the replay. -- - Team0Score: The blue team's score as an -- 'Rattletrap.PropertyValue.IntProperty'. Can be omitted if the score is -- 0. -- - Team1Score: The orange team's score as an -- 'Rattletrap.PropertyValue.IntProperty'. Can also be omitted if the -- score is 0. -- - TeamSize: An 'Rattletrap.PropertyValue.IntProperty' with the number of -- players per team. This value is not validated, so you can put absurd -- values like 99. To get an "unfair" team size like 1v4, you must set the -- bUnfairBots 'Rattletrap.PropertyValue.BoolProperty' to @True@. } deriving (Eq, Ord, Show) $(deriveJson ''Header)