// Copyright 2009 The RE2 Authors. All Rights Reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #ifndef RE2_UTIL_BENCHMARK_H__ #define RE2_UTIL_BENCHMARK_H__ namespace testing { struct Benchmark { const char* name; void (*fn)(int); void (*fnr)(int, int); int lo; int hi; int threadlo; int threadhi; void Register(); Benchmark(const char* name, void (*f)(int)) { Clear(name); fn = f; Register(); } Benchmark(const char* name, void (*f)(int, int), int l, int h) { Clear(name); fnr = f; lo = l; hi = h; Register(); } void Clear(const char* n) { name = n; fn = 0; fnr = 0; lo = 0; hi = 0; threadlo = 0; threadhi = 0; } Benchmark* ThreadRange(int lo, int hi) { threadlo = lo; threadhi = hi; return this; } }; } // namespace testing void SetBenchmarkBytesProcessed(long long); void StopBenchmarkTiming(); void StartBenchmarkTiming(); void BenchmarkMemoryUsage(); void SetBenchmarkItemsProcessed(int); int NumCPUs(); #define BENCHMARK(f) \ ::testing::Benchmark* _benchmark_##f = (new ::testing::Benchmark(#f, f)) #define BENCHMARK_RANGE(f, lo, hi) \ ::testing::Benchmark* _benchmark_##f = \ (new ::testing::Benchmark(#f, f, lo, hi)) #endif // RE2_UTIL_BENCHMARK_H__