module Reactive.Banana.Prim.Compile where
import Data.Functor
import Data.IORef
import qualified Data.Vault.Lazy as Lazy
import Reactive.Banana.Prim.Combinators
import Reactive.Banana.Prim.IO
import Reactive.Banana.Prim.Plumbing
import Reactive.Banana.Prim.Types
compile :: BuildIO a -> Network -> IO (a, Network)
compile = flip runBuildIO
interpret :: (Pulse a -> BuildIO (Pulse b)) -> [Maybe a] -> IO [Maybe b]
interpret f xs = do
key <- Lazy.newKey
o <- newIORef Nothing
let network = do
(pin, sin) <- liftBuild $ newInput key
pmid <- f pin
pout <- liftBuild $ mapP return pmid
liftBuild $ addHandler pout (writeIORef o . Just)
return sin
(sin, state) <- compile network emptyNetwork
let go Nothing s1 = return (Nothing,s1)
go (Just a) s1 = do
(reactimate,s2) <- sin a s1
reactimate
ma <- readIORef o
writeIORef o Nothing
return (ma,s2)
mapAccumM go state xs
runSpaceProfile :: (Pulse a -> BuildIO void) -> [a] -> IO ()
runSpaceProfile f xs = do
key <- Lazy.newKey
let g = do
(p1, fire) <- liftBuild $ newInput key
f p1
return fire
(fire,network) <- compile g emptyNetwork
mapAccumM_ fire network xs
mapAccumM :: Monad m => (a -> s -> m (b,s)) -> s -> [a] -> m [b]
mapAccumM _ _ [] = return []
mapAccumM f s0 (x:xs) = do
(b,s1) <- f x s0
bs <- mapAccumM f s1 xs
return (b:bs)
mapAccumM_ :: Monad m => (a -> s -> m (b,s)) -> s -> [a] -> m ()
mapAccumM_ _ _ [] = return ()
mapAccumM_ f s0 (x:xs) = do
(_,s1) <- f x s0
mapAccumM_ f s1 xs