{----------------------------------------------------------------------------- reactive-banana ------------------------------------------------------------------------------} {-# LANGUAGE BangPatterns #-} module Reactive.Banana.Model ( -- * Synopsis -- | Model implementation of the abstract syntax tree. -- * Description -- $model -- * Combinators -- ** Data types Event, Behavior, -- ** Basic never, filterJust, unionWith, mapE, accumE, applyE, stepperB, pureB, applyB, mapB, -- ** Dynamic event switching Moment, initialB, trimE, trimB, observeE, switchE, switchB, -- * Interpretation interpret, ) where import Control.Applicative import Control.Monad (join) {-$model This module contains the model implementation for the primitive combinators defined "Reactive.Banana.Internal.AST" which in turn are the basis for the official combinators documented in "Reactive.Banana.Combinators". Look at the source code to make maximal use of this module. (If there is no link to the source code at every type signature, then you have to run cabal with --hyperlink-source flag.) This model is /authoritative/: when observed with the 'interpretModel' function, both the actual implementation and its model /must/ agree on the result. Note that this must also hold for recursive and partial definitions (at least in spirit, I'm not going to split hairs over @_|_@ vs @\\_ -> _|_@). Concerning time and space complexity, the model is not authoritative, however. Implementations are free to be much more efficient. -} {----------------------------------------------------------------------------- Basic Combinators ------------------------------------------------------------------------------} type Event a = [Maybe a] -- should be abstract data Behavior a = StepperB !a (Event a) -- should be abstract interpret :: (Event a -> Moment (Event b)) -> [Maybe a] -> [Maybe b] interpret f e = f e 0 never :: Event a never = repeat Nothing filterJust :: Event (Maybe a) -> Event a filterJust = map join unionWith :: (a -> a -> a) -> Event a -> Event a -> Event a unionWith f = zipWith g where g (Just x) (Just y) = Just $ f x y g (Just x) Nothing = Just x g Nothing (Just y) = Just y g Nothing Nothing = Nothing mapE f = applyE (pureB f) applyE :: Behavior (a -> b) -> Event a -> Event b applyE _ [] = [] applyE (StepperB f fe) (x:xs) = fmap f x : applyE (step f fe) xs where step a (Nothing:b) = stepperB a b step _ (Just a :b) = stepperB a b accumE :: a -> Event (a -> a) -> Event a accumE x [] = [] accumE x (Nothing:fs) = Nothing : accumE x fs accumE x (Just f :fs) = let y = f x in y `seq` (Just y:accumE y fs) stepperB :: a -> Event a -> Behavior a stepperB = StepperB -- applicative functor pureB x = stepperB x never applyB :: Behavior (a -> b) -> Behavior a -> Behavior b applyB (StepperB f fe) (StepperB x xe) = stepperB (f x) $ mapE (uncurry ($)) pair where pair = accumE (f,x) $ unionWith (.) (mapE changeL fe) (mapE changeR xe) changeL f (_,x) = (f,x) changeR x (f,_) = (f,x) mapB f = applyB (pureB f) {----------------------------------------------------------------------------- Dynamic Event Switching ------------------------------------------------------------------------------} type Time = Int type Moment a = Time -> a -- should be abstract {- instance Monad Moment where return = const m >>= g = \time -> g (m time) time -} initialB :: Behavior a -> Moment a initialB (StepperB x _) = return x trimE :: Event a -> Moment (Moment (Event a)) trimE e = \now -> \later -> drop (later - now) e trimB :: Behavior a -> Moment (Moment (Behavior a)) trimB b = \now -> \later -> bTrimmed !! (later - now) where bTrimmed = iterate drop1 b drop1 (StepperB x [] ) = StepperB x never drop1 (StepperB x (Just y :ys)) = StepperB y ys drop1 (StepperB x (Nothing:ys)) = StepperB x ys observeE :: Event (Moment a) -> Event a observeE = zipWith (\time -> fmap ($ time)) [0..] switchE :: Event (Moment (Event a)) -> Event a switchE = step never . observeE where step ys [] = ys step (y:ys) (Nothing:xs) = y : step ys xs step (y:ys) (Just zs:xs) = y : step (drop 1 zs) xs -- assume that the dynamic events are at least as long as the -- switching event switchB :: Behavior a -> Event (Moment (Behavior a)) -> Behavior a switchB (StepperB x e) = stepperB x . step e . observeE where step ys [] = ys step (y:ys) (Nothing :xs) = y : step ys xs step (y:ys) (Just (StepperB x zs):xs) = Just value : step (drop 1 zs) xs where value = case zs of Just z : _ -> z -- new behavior changes right away _ -> x -- new behavior stays constant for a while