{----------------------------------------------------------------------------- reactive-banana ------------------------------------------------------------------------------} {-# LANGUAGE BangPatterns #-} module Reactive.Banana.Prim.Compile where import Control.Exception (evaluate) import Control.Monad (void) import Data.Functor import Data.IORef import Reactive.Banana.Prim.Combinators import Reactive.Banana.Prim.IO import qualified Reactive.Banana.Prim.OrderedBag as OB import Reactive.Banana.Prim.Plumbing import Reactive.Banana.Prim.Types {----------------------------------------------------------------------------- Compilation ------------------------------------------------------------------------------} -- | Change a 'Network' of pulses and latches by -- executing a 'BuildIO' action. compile :: BuildIO a -> Network -> IO (a, Network) compile m state1 = do let time1 = nTime state1 outputs1 = nOutputs state1 theAlwaysP <- case nAlwaysP state1 of Just x -> return x Nothing -> do (x,_,_) <- runBuildIO undefined $ newPulse "alwaysP" (return $ Just ()) return x (a, topology, os) <- runBuildIO (nTime state1, theAlwaysP) m doit topology let state2 = Network { nTime = next time1 , nOutputs = OB.inserts outputs1 os , nAlwaysP = Just theAlwaysP } return (a,state2) {----------------------------------------------------------------------------- Testing ------------------------------------------------------------------------------} -- | Simple interpreter for pulse/latch networks. -- -- Mainly useful for testing functionality -- -- Note: The result is not computed lazily, for similar reasons -- that the 'sequence' function does not compute its result lazily. interpret :: (Pulse a -> BuildIO (Pulse b)) -> [Maybe a] -> IO [Maybe b] interpret f xs = do o <- newIORef Nothing let network = do (pin, sin) <- liftBuild $ newInput pmid <- f pin pout <- liftBuild $ mapP return pmid liftBuild $ addHandler pout (writeIORef o . Just) return sin -- compile initial network (sin, state) <- compile network emptyNetwork let go Nothing s1 = return (Nothing,s1) go (Just a) s1 = do (reactimate,s2) <- sin a s1 reactimate -- write output ma <- readIORef o -- read output writeIORef o Nothing return (ma,s2) mapAccumM go state xs -- run several steps -- | Execute an FRP network with a sequence of inputs. -- Make sure that outputs are evaluated, but don't display their values. -- -- Mainly useful for testing whether there are space leaks. runSpaceProfile :: Show b => (Pulse a -> BuildIO (Pulse b)) -> [a] -> IO () runSpaceProfile f xs = do let g = do (p1, fire) <- liftBuild $ newInput p2 <- f p1 p3 <- mapP return p2 -- wrap into Future addHandler p3 (\b -> void $ evaluate b) return fire (step,network) <- compile g emptyNetwork let fire x s1 = do (outputs, s2) <- step x s1 outputs -- don't forget to execute outputs return ((), s2) mapAccumM_ fire network xs -- | 'mapAccum' for a monad. mapAccumM :: Monad m => (a -> s -> m (b,s)) -> s -> [a] -> m [b] mapAccumM _ _ [] = return [] mapAccumM f s0 (x:xs) = do (b,s1) <- f x s0 bs <- mapAccumM f s1 xs return (b:bs) -- | Strict 'mapAccum' for a monad. Discards results. mapAccumM_ :: Monad m => (a -> s -> m (b,s)) -> s -> [a] -> m () mapAccumM_ _ _ [] = return () mapAccumM_ f !s0 (x:xs) = do (_,s1) <- f x s0 mapAccumM_ f s1 xs