module Data.Repa.Array.Material.Auto.InstList
( A (..)
, Name (..)
, Array (..))
where
import Data.Repa.Array.Material.Auto.Base as A
import Data.Repa.Array.Material.Boxed as A
import Data.Repa.Array.Meta.Window as A
import Data.Repa.Array.Internals.Bulk as A
import Data.Repa.Array.Internals.Target as A
import Data.Repa.Array.Internals.Layout as A
import Control.Monad
#include "repa-array.h"
instance Bulk A a => Bulk A [a] where
data Array A [a] = AArray_List !(Array B [a])
layout (AArray_List arr) = Auto (A.length arr)
index (AArray_List arr) ix = A.index arr ix
deriving instance Show a => Show (Array A [a])
instance Bulk A a => Windowable A [a] where
window st len (AArray_List arr)
= AArray_List (window st len arr)
instance Target A [a] where
data Buffer A [a]
= ABuffer_List !(Buffer B [a])
unsafeNewBuffer (Auto len)
= liftM ABuffer_List $ unsafeNewBuffer (Boxed len)
unsafeReadBuffer (ABuffer_List arr) ix
= unsafeReadBuffer arr ix
unsafeWriteBuffer (ABuffer_List arr) ix x
= unsafeWriteBuffer arr ix x
unsafeGrowBuffer (ABuffer_List arr) bump
= liftM ABuffer_List $ unsafeGrowBuffer arr bump
unsafeFreezeBuffer (ABuffer_List arr)
= liftM AArray_List $ unsafeFreezeBuffer arr
unsafeThawBuffer (AArray_List arr)
= liftM ABuffer_List $ unsafeThawBuffer arr
unsafeSliceBuffer st len (ABuffer_List buf)
= liftM ABuffer_List $ unsafeSliceBuffer st len buf
touchBuffer (ABuffer_List buf)
= touchBuffer buf
bufferLayout (ABuffer_List buf)
= Auto $ A.extent $ bufferLayout buf
instance Eq a
=> Eq (Array A [a]) where
(==) (AArray_List arr1) (AArray_List arr2) = arr1 == arr2