Safe Haskell | None |
---|---|

Language | Haskell2010 |

Interpolation buffers.

## Synopsis

- linear :: (Monad m, Clock m cl1, Clock m cl2, VectorSpace v, Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) => v -> v -> ResamplingBuffer m cl1 cl2 v v
- sinc :: (Monad m, Clock m cl1, Clock m cl2, VectorSpace v, Ord (Groundfield v), Floating (Groundfield v), Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) => Groundfield v -> ResamplingBuffer m cl1 cl2 v v
- cubic :: (Monad m, VectorSpace v, Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) => ResamplingBuffer m cl1 cl2 v v

# Documentation

:: (Monad m, Clock m cl1, Clock m cl2, VectorSpace v, Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) | |

=> v | The initial velocity (derivative of the signal) |

-> v | The initial position |

-> ResamplingBuffer m cl1 cl2 v v |

A simple linear interpolation based on the last calculated position and velocity.

:: (Monad m, Clock m cl1, Clock m cl2, VectorSpace v, Ord (Groundfield v), Floating (Groundfield v), Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) | |

=> Groundfield v | The size of the interpolation window (for how long in the past to remember incoming values) |

-> ResamplingBuffer m cl1 cl2 v v |

sinc-Interpolation, or Whittaker-Shannon-Interpolation.

The incoming signal is strictly bandlimited
by the frequency at which `cl1`

ticks.
Each incoming value is hulled in a sinc function,
these are added and sampled at `cl2`

's ticks.
In order not to produce a space leak,
the buffer only remembers the past values within a given window,
which should be chosen much larger than the average time between `cl1`

's ticks.

cubic :: (Monad m, VectorSpace v, Groundfield v ~ Diff (Time cl1), Groundfield v ~ Diff (Time cl2)) => ResamplingBuffer m cl1 cl2 v v Source #

Interpolates the signal with Hermite splines,
using `threePointDerivative`

.

Caution: In order to calculate the derivatives of the incoming signal,
it has to be delayed by two ticks of `cl1`

.
In a non-realtime situation, a higher quality is achieved
if the ticks of `cl2`

are delayed by two ticks of `cl1`

.