name: roguestar-engine version: 0.2.1 license: OtherLicense license-file: LICENSE author: Christopher Lane Hinson maintainer: Christopher Lane Hinson category: Game synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game description: Roguestar is a science fiction themed roguelike (turn-based, chessboard-tiled, role playing) game written in Haskell. This package provides the core game engine; you'll probably want to also install the OpenGL client. . This initial release allows you to play one of six alien races. You begin the game stranded on an alien planet, fighting off an endless hoard of hostile robots. . The Darcs repository is available at . homepage: http://roguestar.downstairspeople.org/ build-depends: base>3, containers, array, old-time, random, mtl, MaybeT build-type: Simple tested-with: GHC==6.8.2 executable: roguestar-engine main-is: Main.hs hs-source-dirs: src other-modules: VisibilityData, Stats, FactionData, Behavior, Alignment, PlaneData, Grids, Perception, SegHopList, PlaneVisibility, Terrain, SegmentList, Turns, Plane, CreatureData, AttributeData, StatsData, Protocol, Character, Tool, ListUtils, Substances, HierarchicalDatabase, Travel, ToolData, CharacterData, Creature, Facing, DBPrivate, Dice, RNG, Species, Position, TerrainData, Combat, RandomUtils, Tests, DBData, GridRayCaster, BeginGame, SpeciesData, TimeCoordinate, Attribute, DB, HopList, Races ghc-options: -Wall -threaded -fno-warn-type-defaults ghc-prof-options: -prof -auto-all