name: roguestar-engine version: 0.4.0.0 license: OtherLicense license-file: LICENSE author: Christopher Lane Hinson maintainer: Christopher Lane Hinson category: Game synopsis: Sci-fi roguelike (turn-based, chessboard-tiled, role playing) game description: Roguestar is a science fiction themed roguelike (turn-based, chessboard-tiled, role playing) game written in Haskell. This package provides the core game engine; you'll probably want to also install the OpenGL client. . The git repository is available at . homepage: http://roguestar.downstairspeople.org/ build-depends: base>=4 && <5, containers>=0.3.0.0 && < 0.3.1, array>=0.3.0.0 && < 0.3.1, old-time>=1.0.0.3 && < 1.1, random>=1.0.0.2 && < 1.1, mtl>=1.1.0.2 && < 1.2, MaybeT>=0.1.2 && < 0.2, MonadRandom>=0.1.4 && < 0.2, data-memocombinators>=0.4.0 && < 0.5, stm>=2.1.1.2 && < 2.2, parallel>=2.2.0.1 && < 2.3, bytestring>=0.9.1.5 && < 0.10, PSQueue>=1.1 && < 1.2, priority-sync>=0.2.1.0 && < 0.3 build-type: Simple tested-with: GHC==6.12.1 executable: roguestar-engine main-is: Main.hs hs-source-dirs: src other-modules: VisibilityData, Stats, FactionData, Behavior, Alignment, PlaneData, Grids, Perception, PlaneVisibility, Turns, Plane, CreatureData, StatsData, Protocol, Character, Tool, Substances, HierarchicalDatabase, Travel, ToolData, CharacterData, Creature, Facing, DBPrivate, RNG, Species, Position, TerrainData, Combat, Tests, DBData, GridRayCaster, BeginGame, SpeciesData, TimeCoordinate, DB, AttributeGeneration, CreatureAttribute, Building, BuildingData, Town ghc-options: -Wall -threaded -fno-warn-type-defaults ghc-prof-options: -prof -auto-all