name: rsagl version: 0.6.0.1 license: BSD3 license-file: LICENSE author: Christopher Lane Hinson maintainer: Christopher Lane Hinson category: Graphics synopsis: The RogueStar Animation and Graphics Library description: RSAGL, the RogueStar Animation and Graphics Library, was specifically designed for a computer game called roguestar, but effort has been made to make it accessable to other projects that might benefit from it. It includes mathematical utilities, a 3D modeling language based on parametric surfaces, and an arrow-based FRP framework. cabal-version: >= 1.2 homepage: http://roguestar.downstairspeople.org/ build-type: Simple tested-with: GHC==6.12.1 Library exposed-modules: RSAGL.Animation, RSAGL.Modeling, RSAGL.Scene, RSAGL.RayTrace.RayTrace, RSAGL.Modeling.Material, RSAGL.Animation.KinematicSensors, RSAGL.Color.RSAGLColors, RSAGL.Modeling.Extrusion, RSAGL.Animation.Joint, RSAGL.Scene.WrappedAffine, RSAGL.Scene.Scene, RSAGL.Animation.InverseKinematics, RSAGL.Animation.AnimationExtras, RSAGL.Modeling.Model, RSAGL.Modeling.Deformation, RSAGL.Modeling.Noise, RSAGL.Modeling.Tesselation, RSAGL.Modeling.ModelingExtras, RSAGL.Animation.Animation, RSAGL.Modeling.Optimization, RSAGL.Scene.CoordinateSystems, RSAGL.Scene.LightSource, RSAGL.RayTrace.Scattering, RSAGL.Extras.Sky, RSAGL.Extras.ColorPhysics, RSAGL.Modeling.BakedModel, RSAGL.Color.ColorSpace, RSAGL.Color.RGB, RSAGL.Color.HCL, RSAGL.Color.Alpha, RSAGL.Color.OpenGL, RSAGL.Color, RSAGL.Color.Channels, RSAGL.Color.Spaces, RSAGL.Color.LinearAdjust other-modules: RSAGL.Modeling.OpenGLPrimitives, RSAGL.Auxiliary.Auxiliary, RSAGL.Auxiliary.ApplicativeWrapper, RSAGL.Color.Auxiliary ghc-options: -fno-warn-type-defaults -fexcess-precision ghc-prof-options: -prof -auto-all build-depends: base>=4 && <5, rsagl-math==0.6.0.1, rsagl-frp==0.6.0.1, old-time>= 1.0.0.3 && < 1.1, random>= 1.0.0.2 && < 1.1, array>= 0.3.0.0 && < 0.4, arrows>= 0.4.1.2 && < 0.5, containers>= 0.3.0.0, parallel>= 2.2.0.1, mtl>= 1.1.0.2 , OpenGL>= 2.4.0.1 && < 2.5, OpenGLRaw>= 1.1.0.1 && < 1.2, parsec>=3.1.0 && < 3.2, Vec>=0.9.8 && < 0.10, Vec-OpenGLRaw>=0.2.0.0 && < 0.3, stm>= 2.1.1.2, data-memocombinators>= 0.4.0 && < 0.5, deepseq>=1.1