| Copyright | (c) Levent Erkok |
|---|---|
| License | BSD3 |
| Maintainer | erkokl@gmail.com |
| Stability | experimental |
| Safe Haskell | None |
| Language | Haskell2010 |
Documentation.SBV.Examples.Misc.Floating
Description
Several examples involving IEEE-754 floating point numbers, i.e., single
precision Float (SFloat), double precision Double (SDouble), and
the generic SFloatingPoint eb sb type where the user can specify the
exponent and significand bit-widths. (Note that there is always an extra
sign-bit, and the value of sb includes the hidden bit.)
Arithmetic with floating point is full of surprises; due to precision
issues associativity of arithmetic operations typically do not hold. Also,
the presence of NaN is always something to look out for.
Synopsis
- assocPlus :: SFloat -> SFloat -> SFloat -> SBool
- assocPlusRegular :: IO ThmResult
- nonZeroAddition :: IO ThmResult
- multInverse :: IO ThmResult
- roundingAdd :: IO SatResult
- fp54Bounds :: IO OptimizeResult
Documentation
>>>-- For doctest purposes only:>>>import Data.SBV
FP addition is not associative
assocPlus :: SFloat -> SFloat -> SFloat -> SBool Source #
Prove that floating point addition is not associative. For illustration purposes,
we will require one of the inputs to be a NaN. We have:
>>>prove $ assocPlus (0/0)Falsifiable. Counter-example: s0 = 0.0 :: Float s1 = 0.0 :: Float
Indeed:
>>>let i = 0/0 :: Float>>>i + (0.0 + 0.0)NaN>>>((i + 0.0) + 0.0)NaN
But keep in mind that NaN does not equal itself in the floating point world! We have:
>>>let nan = 0/0 :: Float in nan == nanFalse
assocPlusRegular :: IO ThmResult Source #
Prove that addition is not associative, even if we ignore NaN/Infinity values.
To do this, we use the predicate fpIsPoint, which is true of a floating point
number (SFloat or SDouble) if it is neither NaN nor Infinity. (That is, it's a
representable point in the real-number line.)
We have:
>>>assocPlusRegularFalsifiable. Counter-example: x = -3.0359216e35 :: Float y = 5.058223e30 :: Float z = 8.307169e34 :: Float
Indeed, we have:
>>>let x = -3.0359216e35 :: Float>>>let y = 5.058223e30 :: Float>>>let z = 8.307169e34 :: Float>>>x + (y + z)-2.205154e35>>>(x + y) + z-2.2051543e35
Note the difference in the results!
FP addition by non-zero can result in no change
nonZeroAddition :: IO ThmResult Source #
Demonstrate that a+b = a does not necessarily mean b is 0 in the floating point world,
even when we disallow the obvious solution when a and b are Infinity.
We have:
>>>nonZeroAdditionFalsifiable. Counter-example: a = 2.5068128e37 :: Float b = -5.354632 :: Float
Indeed, we have:
>>>let a = 2.5068128e37 :: Float>>>let b = -5.354632 :: Float>>>a + b == aTrue>>>b == 0False
FP multiplicative inverses may not exist
multInverse :: IO ThmResult Source #
This example illustrates that a * (1/a) does not necessarily equal 1. Again,
we protect against division by 0 and NaN/Infinity.
We have:
>>>multInverseFalsifiable. Counter-example: a = 1.2760589e38 :: Float
Indeed, we have:
>>>let a = 1.2760589e38 :: Float>>>a * (1/a)0.99999994
Effect of rounding modes
roundingAdd :: IO SatResult Source #
One interesting aspect of floating-point is that the chosen rounding-mode
can effect the results of a computation if the exact result cannot be precisely
represented. SBV exports the functions fpAdd, fpSub, fpMul, fpDiv, fpFMA
and fpSqrt which allows users to specify the IEEE supported RoundingMode for
the operation. This example illustrates how SBV can be used to find rounding-modes
where, for instance, addition can produce different results. We have:
>>>roundingAddSatisfiable. Model: rm = RoundTowardNegative :: RoundingMode x = 3.2806003e-21 :: Float y = -5.749071e-20 :: Float
(Note that depending on your version of Z3, you might get a different result.)
Unfortunately Haskell floats do not allow computation with arbitrary rounding modes, but SBV's
SFloatingPoint type does. We have:
>>>fpAdd sRoundNearestTiesToEven 3.2806003e-21 (-5.749071e-20) :: SFPSingle-5.42101054e-20 :: SFloatingPoint 8 24>>>fpAdd sRoundTowardNegative 3.2806003e-21 (-5.749071e-20) :: SFPSingle-5.42101086e-20 :: SFloatingPoint 8 24
We can see why these two results are indeed different: The RoundTowardNegative
(which rounds towards negative infinity from zero) produces a smaller result. Indeed, if we treat these numbers
as Double values, we get:
>>>3.2806003e-21 + (-5.749071e-20) :: Double-5.42101097e-20
we see that the "more precise" result is smaller than what the Float value is, justifying the
smaller value with RoundTowardNegative. A more detailed study is beyond our current scope, so we'll
merely note that floating point representation and semantics is indeed a thorny
subject, and point to http://ece.uwaterloo.ca/~dwharder/NumericalAnalysis/02Numerics/Double/paper.pdf as
an excellent guide.
fp54Bounds :: IO OptimizeResult Source #
Arbitrary precision floating-point numbers. SBV can talk about floating point numbers with arbitrary exponent and significand sizes as well. Here is a simple example demonstrating the minimum non-zero positive and maximum floating point values with exponent width 5 and significand width 4, which is actually 3 bits for the significand explicitly stored, includes the hidden bit. We have:
>>>fp54BoundsObjective "max": Optimal model: x = 61400 :: FloatingPoint 5 4 max = 503 :: WordN 9 min = 503 :: WordN 9 Objective "min": Optimal model: x = 0.00000763 :: FloatingPoint 5 4 max = 257 :: WordN 9 min = 257 :: WordN 9
The careful reader will notice that the numbers 61400 and 0.00000763 are quite suspicious, but the metric
space equivalents are correct. The reason for this is due to the sparcity of floats. The "computed" value of
the maximum in this bound is actually 61440, however in FloatingPoint 5 4 representation all numbers
between 57344 and 61440 collapse to the same bit-pattern, and the pretty-printer picks a string
representation in decimal that falls within range that it considers is the "simplest." (Printing
floats precisely is a thorny subject!) Likewise, the minimum value we're looking for is actually
2^-17, but any number between 2^-16 and 2^-17 will map to this number. It turns out that 0.00000763
in decimal is one such value. Moral of the story is that when reading floating-point numbers in
decimal notation one should be very careful about the printed representation and the numeric value; while
they will match in vsalue (if there are no bugs!), they can print quite differently! (Also keep in
mind the rounding modes that impact how the conversion is done.)